aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html
diff options
context:
space:
mode:
Diffstat (limited to 'docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html')
-rw-r--r--docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html161
1 files changed, 161 insertions, 0 deletions
diff --git a/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html b/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html
new file mode 100644
index 00000000..c9163cff
--- /dev/null
+++ b/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html
@@ -0,0 +1,161 @@
+<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
+<HTML>
+<HEAD>
+ <TITLE>nevrax.org : docs</TITLE>
+ <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
+ <link href="doxygen.css" rel="stylesheet" type="text/css">
+</HEAD>
+<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
+
+<!-- uplinks -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ </TR>
+</TABLE>
+
+<!-- banner Nevrax -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
+ <TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
+</TABLE>
+
+<!-- main table -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+ <!------ Begin Box ------>
+ <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
+ <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
+ <TABLE cellspacing=0 cellpadding=1 border=0>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
+ </TABLE>
+ </TD></TR></TABLE></TD></TR></TABLE>
+ <!------ End Box ------>
+
+ </TD>
+ <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+<!-- title -->
+<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
+<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
+</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+</td></tr></table>
+&nbsp;
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CZoneLighter Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o26">_BezierPatch</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o29">_Binded</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o28">_BindInfo</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o24">_BorderVertices</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o13">_CPUMask</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o18">_FallofDistance</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#r0">_GetNormalDeltaS</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#r1">_GetNormalDeltaT</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o33">_GetNormalNormal</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o32">_GetNormalPatch</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o34">_GetNormalRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o35">_GetNormalSqRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o19">_HeightField</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o20">_HeightFieldCellCount</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o22">_HeightfieldCellSize</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o37">_K</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o5">_Landscape</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o10">_LastPatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o38">_LightableShapes</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o3">_LightDirection</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o27">_Locator</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o25">_Lumels</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o11">_NumberOfPatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o39">_NumLightableShapesProcessed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o21">_OrigineHeightField</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o30">_OversampleEdges</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o9">_PatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o23">_PatchInfo</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o12">_ProcessCount</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o14">_ProcessExited</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o0">_QuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o2">_RayAdd</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o1">_RayBasis</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o8">_ShadowArray</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o6">_ShadowBias</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o15">_Shape</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o16">_ShapeArea</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o17">_ShapeRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o7">_Softshadow</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_3">_StaticPointLightQuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_2">_StaticPointLights</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o36">_TriangleListAllocateur</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o41">_WaterShapeQuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o40">_WaterShapes</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o31">_ZoneId</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o4">_ZoneToLight</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a6">addLightableShape</a>(IShape *shape, const NLMISC::CMatrix &amp;modelMT)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z922_0">addStaticPointLight</a>(const CPointLightNamed &amp;pln)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a4">addTriangles</a>(CLandscape &amp;landscape, std::vector&lt; uint &gt; &amp;listZone, uint order, std::vector&lt; CTriangle &gt; &amp;triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a5">addTriangles</a>(const IShape &amp;shape, const NLMISC::CMatrix &amp;modelMT, std::vector&lt; CTriangle &gt; &amp;triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c0">addTriangles</a>(const CMeshGeom &amp;meshGeom, const NLMISC::CMatrix &amp;modelMT, std::vector&lt; CTriangle &gt; &amp;triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c1">addTriangles</a>(const CMeshMRMGeom &amp;meshGeom, const CMatrix &amp;modelMT, std::vector&lt; CTriangle &gt; &amp;triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a7">addWaterShape</a>(CWaterShape *shape, const NLMISC::CMatrix &amp;MT)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c3">buildZoneInformation</a>(CLandscape &amp;landscape, const std::vector&lt; uint &gt; &amp;listZone, bool oversampling, const CLightDesc &amp;lightDesc)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c6">calcSkyContribution</a>(sint s, sint t, float height, float skyIntensity, const CVector &amp;normal) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#l1">CCalcLightableShapeRunnable</a> class</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_0">compilePointLightRT</a>(uint gridSize, float gridCellSize, std::vector&lt; CTriangle &gt; &amp;obstacles, bool doShadow)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c19">computeTileFlagsForPositionTowardWater</a>(const CLightDesc &amp;lightDesc, std::vector&lt; const CTessFace * &gt; &amp;tessFaces)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#f0">copyTileFlags</a>(CZone &amp;destZone, const CZone &amp;srcZone)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a0">CZoneLighter</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c4">excludeAllPatchFromRefineAll</a>(CLandscape &amp;landscape, std::vector&lt; uint &gt; &amp;listZone, bool exclude)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c21">getAPatch</a>(uint process)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c8">getMaxPhi</a>(sint s, sint t, sint deltaS, sint deltaT, float heightPos) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c10">getNormal</a>(const NL3D::CPatch *pPatch, sint16 lumelS, sint16 lumelT, std::vector&lt; NL3D::CPatchUVLocator &gt; &amp;locator, const std::vector&lt; NL3D::CPatch::CBindInfo &gt; &amp;bindInfo, const std::vector&lt; bool &gt; &amp;binded, std::set&lt; uint64 &gt; &amp;visited, float deltaS, float deltaT, uint rotation, const NL3D::CBezierPatch &amp;bezierPatch, uint lastEdge=5)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c5">getPatchNormalAndPositions</a>(std::vector&lt; CLumelDescriptor &gt; &amp;lumels, CLandscape &amp;landscape, uint zoneToLight, uint patch, CPatchUVLocator *locator, bool *binded)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c7">getSkyContribution</a>(const CVector &amp;pos, const CVector &amp;normal, float SkyIntensity) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a2">init</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#d0">isLightableShape</a>(IShape &amp;shape)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c13">isLumelOnEdgeMustBeOversample</a>(uint patch, uint edge, sint s, sint t, const std::vector&lt; bool &gt; &amp;binded, const std::vector&lt; bool &gt; &amp;oversampleEdges, std::vector&lt; CPatchUVLocator &gt; &amp;locator, uint8 shadowed, std::vector&lt; std::vector&lt; uint8 &gt; &gt; &amp;shadowBuffer)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a3">light</a>(CLandscape &amp;landscape, CZone &amp;output, uint zoneToLight, const CLightDesc &amp;description, std::vector&lt; CTriangle &gt; &amp;obstacles, std::vector&lt; uint &gt; &amp;listZone)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c14">lightShapes</a>(uint zoneID, const CLightDesc &amp;description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c16">lightSingleShape</a>(CShapeInfo &amp;lsi, CMultiShape &amp;shape, CMultiShape &amp;shapeTmp, const CLightDesc &amp;description, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c17">lightWater</a>(CWaterShape &amp;ws, const CMatrix &amp;MT, CMultiShape &amp;shape, CMultiShape &amp;shapeTmp, const CLightDesc &amp;description, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c18">makeQuadGridFromWaterShapes</a>(NLMISC::CAABBox zoneBBox)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#l0">NL3D::CCalcRunnable</a> class</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c2">processCalc</a>(uint process, const CLightDesc &amp;description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c15">processLightableShapeCalc</a>(uint process, TShapeVect *shapeToLit, uint firstShape, uint lastShape, const CLightDesc &amp;description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_1">processZonePointLightRT</a>(std::vector&lt; CPointLightNamed &gt; &amp;listPointLight)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a8">progress</a>(const char *message, float progress)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c9">rayTrace</a>(const CVector &amp;position, const CVector &amp;normal, float s, float t, uint patchId, float &amp;factor, CMultiShape &amp;shape, CMultiShape &amp;shapeTmp, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c11">rayTraceTriangle</a>(const NLMISC::CTriangle &amp;toOverSample, NLMISC::CVector &amp;normal, uint order, float s, float t, float &amp;factor, uint &amp;tested, uint patchId)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c20">setTileFlagsToDefault</a>(std::vector&lt; const CTessFace * &gt; &amp;tessFaces)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c12">testRaytrace</a>(const CVector &amp;position, const CVector &amp;normal, const CPlane &amp;plane, float s, float t, uint patchId, CMultiShape &amp;shape, CMultiShape &amp;shapeTmp, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#u0">TShapeVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#u1">TWaterShapeQuadGrid</a> typedef</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a1">~CZoneLighter</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [inline, virtual]</code></td></tr>
+</table>
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>