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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to 'docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html')
-rw-r--r-- | docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html | 161 |
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diff --git a/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html b/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html new file mode 100644 index 00000000..c9163cff --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CZoneLighter-members.html @@ -0,0 +1,161 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + + <!------ Begin Box ------> + <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black> + <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF> + <TABLE cellspacing=0 cellpadding=1 border=0> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr> + </TABLE> + </TD></TR></TABLE></TD></TR></TABLE> + <!------ End Box ------> + + </TD> + <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + +<!-- title --> +<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td> +<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CZoneLighter Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o26">_BezierPatch</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o29">_Binded</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o28">_BindInfo</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o24">_BorderVertices</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o13">_CPUMask</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o18">_FallofDistance</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#r0">_GetNormalDeltaS</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#r1">_GetNormalDeltaT</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o33">_GetNormalNormal</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o32">_GetNormalPatch</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o34">_GetNormalRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o35">_GetNormalSqRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o19">_HeightField</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o20">_HeightFieldCellCount</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o22">_HeightfieldCellSize</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o37">_K</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o5">_Landscape</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o10">_LastPatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o38">_LightableShapes</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o3">_LightDirection</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o27">_Locator</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o25">_Lumels</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o11">_NumberOfPatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o39">_NumLightableShapesProcessed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o21">_OrigineHeightField</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o30">_OversampleEdges</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o9">_PatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o23">_PatchInfo</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o12">_ProcessCount</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o14">_ProcessExited</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o0">_QuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o2">_RayAdd</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o1">_RayBasis</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o8">_ShadowArray</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o6">_ShadowBias</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o15">_Shape</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o16">_ShapeArea</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o17">_ShapeRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o7">_Softshadow</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_3">_StaticPointLightQuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_2">_StaticPointLights</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o36">_TriangleListAllocateur</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o41">_WaterShapeQuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o40">_WaterShapes</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o31">_ZoneId</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o4">_ZoneToLight</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a6">addLightableShape</a>(IShape *shape, const NLMISC::CMatrix &modelMT)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z922_0">addStaticPointLight</a>(const CPointLightNamed &pln)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a4">addTriangles</a>(CLandscape &landscape, std::vector< uint > &listZone, uint order, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a5">addTriangles</a>(const IShape &shape, const NLMISC::CMatrix &modelMT, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c0">addTriangles</a>(const CMeshGeom &meshGeom, const NLMISC::CMatrix &modelMT, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c1">addTriangles</a>(const CMeshMRMGeom &meshGeom, const CMatrix &modelMT, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a7">addWaterShape</a>(CWaterShape *shape, const NLMISC::CMatrix &MT)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c3">buildZoneInformation</a>(CLandscape &landscape, const std::vector< uint > &listZone, bool oversampling, const CLightDesc &lightDesc)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c6">calcSkyContribution</a>(sint s, sint t, float height, float skyIntensity, const CVector &normal) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#l1">CCalcLightableShapeRunnable</a> class</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_0">compilePointLightRT</a>(uint gridSize, float gridCellSize, std::vector< CTriangle > &obstacles, bool doShadow)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c19">computeTileFlagsForPositionTowardWater</a>(const CLightDesc &lightDesc, std::vector< const CTessFace * > &tessFaces)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#f0">copyTileFlags</a>(CZone &destZone, const CZone &srcZone)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a0">CZoneLighter</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c4">excludeAllPatchFromRefineAll</a>(CLandscape &landscape, std::vector< uint > &listZone, bool exclude)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c21">getAPatch</a>(uint process)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c8">getMaxPhi</a>(sint s, sint t, sint deltaS, sint deltaT, float heightPos) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c10">getNormal</a>(const NL3D::CPatch *pPatch, sint16 lumelS, sint16 lumelT, std::vector< NL3D::CPatchUVLocator > &locator, const std::vector< NL3D::CPatch::CBindInfo > &bindInfo, const std::vector< bool > &binded, std::set< uint64 > &visited, float deltaS, float deltaT, uint rotation, const NL3D::CBezierPatch &bezierPatch, uint lastEdge=5)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c5">getPatchNormalAndPositions</a>(std::vector< CLumelDescriptor > &lumels, CLandscape &landscape, uint zoneToLight, uint patch, CPatchUVLocator *locator, bool *binded)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c7">getSkyContribution</a>(const CVector &pos, const CVector &normal, float SkyIntensity) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a2">init</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#d0">isLightableShape</a>(IShape &shape)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c13">isLumelOnEdgeMustBeOversample</a>(uint patch, uint edge, sint s, sint t, const std::vector< bool > &binded, const std::vector< bool > &oversampleEdges, std::vector< CPatchUVLocator > &locator, uint8 shadowed, std::vector< std::vector< uint8 > > &shadowBuffer)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a3">light</a>(CLandscape &landscape, CZone &output, uint zoneToLight, const CLightDesc &description, std::vector< CTriangle > &obstacles, std::vector< uint > &listZone)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c14">lightShapes</a>(uint zoneID, const CLightDesc &description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c16">lightSingleShape</a>(CShapeInfo &lsi, CMultiShape &shape, CMultiShape &shapeTmp, const CLightDesc &description, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c17">lightWater</a>(CWaterShape &ws, const CMatrix &MT, CMultiShape &shape, CMultiShape &shapeTmp, const CLightDesc &description, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c18">makeQuadGridFromWaterShapes</a>(NLMISC::CAABBox zoneBBox)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#l0">NL3D::CCalcRunnable</a> class</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c2">processCalc</a>(uint process, const CLightDesc &description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c15">processLightableShapeCalc</a>(uint process, TShapeVect *shapeToLit, uint firstShape, uint lastShape, const CLightDesc &description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_1">processZonePointLightRT</a>(std::vector< CPointLightNamed > &listPointLight)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a8">progress</a>(const char *message, float progress)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c9">rayTrace</a>(const CVector &position, const CVector &normal, float s, float t, uint patchId, float &factor, CMultiShape &shape, CMultiShape &shapeTmp, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c11">rayTraceTriangle</a>(const NLMISC::CTriangle &toOverSample, NLMISC::CVector &normal, uint order, float s, float t, float &factor, uint &tested, uint patchId)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c20">setTileFlagsToDefault</a>(std::vector< const CTessFace * > &tessFaces)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c12">testRaytrace</a>(const CVector &position, const CVector &normal, const CPlane &plane, float s, float t, uint patchId, CMultiShape &shape, CMultiShape &shapeTmp, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#u0">TShapeVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#u1">TWaterShapeQuadGrid</a> typedef</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a1">~CZoneLighter</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [inline, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |