# Home    # nevrax.com   
Nevrax
Nevrax.org
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
Docs
 
Documentation  
Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  

scene_user.cpp File Reference

<File description>. More...

#include "std3d.h"
#include "3d/scene_user.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/point_light_user.h"
#include "3d/point_light_model.h"
#include "3d/lod_character_manager.h"
#include "3d/lod_character_shape.h"
#include "3d/lod_character_shape_bank.h"
#include "nel/misc/hierarchical_timer.h"
#include "3d/async_texture_manager.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )
#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
#define NL3D_HAUTO_LOAD_ANIMSET   H_AUTO_USE( NL3D_Load_AnimationSet )
#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )
#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )
#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight )
#define NL3D_MEM_IG   NL_ALLOC_CONTEXT( 3dIg )
#define NL3D_MEM_LOD   NL_ALLOC_CONTEXT( 3dLod )
#define NL3D_MEM_SCENE_RENDER   NL_ALLOC_CONTEXT( 3dScRdr )
#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dInst )
#define NL3D_MEM_LANDSCAPE   NL_ALLOC_CONTEXT( 3dLand )
#define NL3D_MEM_CLOUDS   NL_ALLOC_CONTEXT( 3dCloud )
#define NL3D_MEM_VISUAL_COLLISION   NL_ALLOC_CONTEXT( 3dVsCol )


Detailed Description

<File description>.

Id:
scene_user.cpp,v 1.31 2002/11/14 12:55:32 berenguier Exp

Definition in file scene_user.cpp.


Define Documentation

#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
 

Definition at line 57 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync, NL3D::CSceneUser::stopCreatingAndAddingIG, and NL3D::CSceneUser::updateWaitingInstances.

#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
 

Definition at line 54 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createInstance, and NL3D::CSceneUser::createInstanceAsync.

#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
 

Definition at line 55 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createSkeleton.

#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
 

Definition at line 52 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createAnimationSet, NL3D::CSceneUser::createCamera, NL3D::CSceneUser::createCloudScape, NL3D::CSceneUser::createLandscape, NL3D::CSceneUser::createPlayListManager, NL3D::CSceneUser::createPointLight, NL3D::CSceneUser::createTransform, NL3D::CSceneUser::createVisualCollisionManager, NL3D::CSceneUser::deleteAnimationSet, NL3D::CSceneUser::deleteCamera, NL3D::CSceneUser::deleteInstance, NL3D::CSceneUser::deleteLandscape, NL3D::CSceneUser::deletePlayListManager, NL3D::CSceneUser::deletePointLight, NL3D::CSceneUser::deleteSkeleton, NL3D::CSceneUser::deleteTransform, and NL3D::CSceneUser::deleteVisualCollisionManager.

#define NL3D_HAUTO_LOAD_ANIMSET   H_AUTO_USE( NL3D_Load_AnimationSet )
 

Definition at line 53 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createAnimationSet.

#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
 

Definition at line 56 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::deleteCLodShapeBank, NL3D::CSceneUser::loadCLodShapeBank, NL3D::CSceneUser::setDynamicCoarseMeshManagerTexture, and NL3D::CSceneUser::setStaticCoarseMeshManagerTexture.

#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )
 

Definition at line 63 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::render.

#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )
 

Definition at line 64 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::animate.

#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )
 

Definition at line 51 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::enableLightingSystem, NL3D::CSceneUser::getAmbientGlobal, NL3D::CSceneUser::getCam, NL3D::CSceneUser::getCLodAnimIdByName, NL3D::CSceneUser::getCLodShapeIdByName, NL3D::CSceneUser::getCoarseMeshLightingUpdate, NL3D::CSceneUser::getGlobalWindDirection, NL3D::CSceneUser::getGlobalWindPower, NL3D::CSceneUser::getGroupLoadMaxPolygon, NL3D::CSceneUser::getGroupNbFaceAsked, NL3D::CSceneUser::getLightTransitionThreshold, NL3D::CSceneUser::getMaxLightContribution, NL3D::CSceneUser::getNbFaceAsked, NL3D::CSceneUser::getPolygonBalancingMode, NL3D::CSceneUser::getSunAmbient, NL3D::CSceneUser::getSunDiffuse, NL3D::CSceneUser::getSunDirection, NL3D::CSceneUser::getSunSpecular, NL3D::CSceneUser::getViewport, NL3D::CSceneUser::resetCLodManager, NL3D::CSceneUser::setAmbientGlobal, NL3D::CSceneUser::setAutomaticAnimationSet, NL3D::CSceneUser::setCam, NL3D::CSceneUser::setCoarseMeshLightingUpdate, NL3D::CSceneUser::setGlobalWindPower, NL3D::CSceneUser::setGroupLoadMaxPolygon, NL3D::CSceneUser::setLightTransitionThreshold, NL3D::CSceneUser::setMaxLightContribution, NL3D::CSceneUser::setPolygonBalancingMode, NL3D::CSceneUser::setSunAmbient, NL3D::CSceneUser::setSunDiffuse, NL3D::CSceneUser::setSunDirection, NL3D::CSceneUser::setSunSpecular, NL3D::CSceneUser::setToGlobalInstanceGroup, and NL3D::CSceneUser::setViewport.

#define NL3D_MEM_CLOUDS   NL_ALLOC_CONTEXT( 3dCloud )
 

Definition at line 72 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createCloudScape, and NL3D::CSceneUser::deleteCloudScape.

#define NL3D_MEM_IG   NL_ALLOC_CONTEXT( 3dIg )
 

Definition at line 67 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync, NL3D::CSceneUser::setToGlobalInstanceGroup, NL3D::CSceneUser::stopCreatingAndAddingIG, and NL3D::CSceneUser::updateWaitingIG.

#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dInst )
 

Definition at line 70 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createInstance, NL3D::CSceneUser::createInstanceAsync, NL3D::CSceneUser::deleteInstance, and NL3D::CSceneUser::updateWaitingInstances.

#define NL3D_MEM_LANDSCAPE   NL_ALLOC_CONTEXT( 3dLand )
 

Definition at line 71 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createLandscape, and NL3D::CSceneUser::deleteLandscape.

#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight )
 

Definition at line 66 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createPointLight, NL3D::CSceneUser::deletePointLight, NL3D::CSceneUser::enableLightingSystem, NL3D::CSceneUser::getAmbientGlobal, NL3D::CSceneUser::getCoarseMeshLightingUpdate, NL3D::CSceneUser::getLightTransitionThreshold, NL3D::CSceneUser::getMaxLightContribution, NL3D::CSceneUser::getSunAmbient, NL3D::CSceneUser::getSunDiffuse, NL3D::CSceneUser::getSunDirection, NL3D::CSceneUser::getSunSpecular, NL3D::CSceneUser::setAmbientGlobal, NL3D::CSceneUser::setCoarseMeshLightingUpdate, NL3D::CSceneUser::setLightTransitionThreshold, NL3D::CSceneUser::setMaxLightContribution, NL3D::CSceneUser::setSunAmbient, NL3D::CSceneUser::setSunDiffuse, NL3D::CSceneUser::setSunDirection, and NL3D::CSceneUser::setSunSpecular.

#define NL3D_MEM_LOD   NL_ALLOC_CONTEXT( 3dLod )
 

Definition at line 68 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::deleteCLodShapeBank, NL3D::CSceneUser::getCLodAnimIdByName, NL3D::CSceneUser::getCLodShapeIdByName, NL3D::CSceneUser::loadCLodShapeBank, NL3D::CSceneUser::resetCLodManager, NL3D::CSceneUser::setDynamicCoarseMeshManagerTexture, and NL3D::CSceneUser::setStaticCoarseMeshManagerTexture.

#define NL3D_MEM_SCENE_RENDER   NL_ALLOC_CONTEXT( 3dScRdr )
 

Definition at line 69 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::render.

#define NL3D_MEM_VISUAL_COLLISION   NL_ALLOC_CONTEXT( 3dVsCol )
 

Definition at line 73 of file scene_user.cpp.

Referenced by NL3D::CSceneUser::createVisualCollisionManager, and NL3D::CSceneUser::deleteVisualCollisionManager.