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CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD> <TD><B>Documentation</B></TD> <TD ALIGN=RIGHT> </td> </tr></table> <!-- Generated by Doxygen 1.2.14 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center> <hr><h1>lod_character_shape.h</h1><a href="lod__character__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> 00008 <font class="comment"> *</font> 00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> 00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> 00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> 00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> 00013 <font class="comment"> * any later version.</font> 00014 <font class="comment"></font> 00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> 00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> 00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> 00018 <font class="comment"> * General Public License for more details.</font> 00019 <font class="comment"></font> 00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> 00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> 00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> 00023 <font class="comment"> * MA 02111-1307, USA.</font> 00024 <font class="comment"> */</font> 00025 00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_SHAPE_H</font> 00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_SHAPE_H</font> 00028 <font class="preprocessor"></font> 00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> 00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> 00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> 00032 00033 00034 <font class="keyword">namespace </font>NL3D 00035 { 00036 00037 00038 <font class="comment">// ***************************************************************************</font> <a name="l00046"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShapeBuild 00047 { 00048 <font class="keyword">public</font>: 00049 <font class="comment">// The Vertices of the shapes</font> <a name="l00050"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">00050</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">Vertices</a>; 00051 00052 <font class="comment">// Palette Skinning Vertices array (same size as Vertices).</font> <a name="l00053"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">00053</a> std::vector<CMesh::CSkinWeight> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">SkinWeights</a>; 00054 00055 <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font> <a name="l00056"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">00056</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">BonesNames</a>; 00057 00058 <font class="comment">// Faces array</font> <a name="l00059"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">00059</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">TriangleIndices</a>; 00060 00061 00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); 00063 00064 }; 00065 00066 00067 <font class="comment">// ***************************************************************************</font> <a name="l00074"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html">00074</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShape 00075 { 00076 <font class="keyword">public</font>: 00077 <a name="l00079"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html">00079</a> <font class="keyword">struct </font>CAnimBuild 00080 { <a name="l00082"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">00082</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">Name</a>; <a name="l00084"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">00084</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">NumKeys</a>; <a name="l00086"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">00086</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">AnimLength</a>; 00087 <a name="l00089"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">00089</a> std::vector<CVector> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">Keys</a>; 00090 }; 00091 <a name="l00093"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">00093</a> <font class="keyword">struct </font>CVector3s 00094 { <a name="l00095"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">00095</a> <a class="code" href="types__nl_8h.html#a7">sint16</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>; 00096 <a name="l00097"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">00097</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) 00098 { 00099 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>); 00100 } 00101 }; 00102 00103 <font class="keyword">public</font>: 00104 00106 <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a0">CLodCharacterShape</a>(); 00107 00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a1">buildMesh</a>(<font class="keyword">const</font> std::string &name, <font class="keyword">const</font> CLodCharacterShapeBuild &lodBuild); 00112 00116 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a2">addAnim</a>(<font class="keyword">const</font> CAnimBuild &animBuild); 00117 00119 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); 00120 <a name="l00122"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">00122</a> <font class="keyword">const</font> std::string & <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">getName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;} 00123 00125 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a5">getAnimIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>; 00126 <a name="l00128"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">00128</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">getNumVertices</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;} 00129 <a name="l00131"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">00131</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">getNumTriangles</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;} 00132 <a name="l00134"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">00134</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">getNumBones</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>.size();} 00135 00137 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a9">getBoneIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>; 00138 00140 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a10">uint32</a> *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a10">getTriangleArray</a>() <font class="keyword">const</font>; 00141 00143 <font class="comment">// @{</font> 00144 00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_0">startBoneColor</a>(std::vector<NLMISC::CRGBAF> &tmpColors) <font class="keyword">const</font>; 00147 00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_1">addBoneColor</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> boneId, CRGBA color, std::vector<NLMISC::CRGBAF> &tmpColors) <font class="keyword">const</font>; 00150 00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_2">endBoneColor</a>(<font class="keyword">const</font> std::vector<NLMISC::CRGBAF> &tmpColors, std::vector<NLMISC::CRGBA> &dstColors) <font class="keyword">const</font>; 00157 00158 <font class="comment">// @}</font> 00159 00165 <font class="keyword">const</font> CVector3s *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a11">getAnimKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode, CVector &unPackScaleFactor) <font class="keyword">const</font>; 00166 00167 00168 <font class="comment">// *******************************</font> 00169 <font class="keyword">private</font>: 00170 <a name="l00172"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html">00172</a> <font class="keyword">struct </font>CAnim 00173 { <a name="l00175"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">00175</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">Name</a>; <a name="l00177"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">00177</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">NumKeys</a>; <a name="l00179"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">00179</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">AnimLength</a>; <a name="l00180"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">00180</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">OOAnimLength</a>; <a name="l00182"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">00182</a> CVector <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">UnPackScaleFactor</a>; 00183 <a name="l00185"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">00185</a> std::vector<CVector3s> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">Keys</a>; 00186 00187 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); 00188 }; 00189 <a name="l00190"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html">00190</a> <font class="keyword">struct </font>CVertexInf 00191 { 00192 <font class="comment">// Id of the vertex that the bone influence.</font> <a name="l00193"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">00193</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>; 00194 <font class="comment">// weight of influence</font> <a name="l00195"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">00195</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>; 00196 <a name="l00197"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">00197</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) 00198 { 00199 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>); 00200 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>); 00201 } 00202 }; 00203 <a name="l00205"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html">00205</a> <font class="keyword">struct </font>CBoneInfluence 00206 { 00207 <font class="comment">// Name of the bone.</font> <a name="l00208"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">00208</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">Name</a>; 00209 00210 <font class="comment">// list of vertex this bone influence.</font> <a name="l00211"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">00211</a> std::vector<CVertexInf> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">InfVertices</a>; 00212 00213 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); 00214 }; 00215 <a name="l00217"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">00217</a> <font class="keyword">typedef</font> std::map<std::string, uint32> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>; <a name="l00218"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">00218</a> <font class="keyword">typedef</font> TStrIdMap::iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">ItStrIdMap</a>; <a name="l00219"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">00219</a> <font class="keyword">typedef</font> TStrIdMap::const_iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">CstItStrIdMap</a>; 00220 00221 <font class="keyword">private</font>: <a name="l00222"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">00222</a> std::string <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>; <a name="l00223"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">00223</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>; <a name="l00224"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">00224</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>; <a name="l00226"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">00226</a> std::vector<CBoneInfluence> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>; 00227 00228 <font class="comment">// The map of bone.</font> <a name="l00229"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">00229</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">_BoneMap</a>; 00230 <a name="l00232"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">00232</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">_TriangleIndices</a>; 00233 <a name="l00235"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">00235</a> std::vector<CAnim> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">_Anims</a>; 00236 00237 <font class="comment">// The map of animation.</font> <a name="l00238"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">00238</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">_AnimMap</a>; 00239 00240 }; 00241 00242 00243 } <font class="comment">// NL3D</font> 00244 00245 00246 <font class="preprocessor">#endif // NL_LOD_CHARACTER_SHAPE_H</font> 00247 <font class="preprocessor"></font> 00248 <font class="comment">/* End of lod_character_shape.h */</font> </pre></div> <!-- footer --> <BR><FONT Size=+5> </FONT> </TD> <TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> </TR> </TABLE> </BODY> </HTML>