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lod_character_shape_bank.hGo to the documentation of this file.00001 00007 /* Copyright, 2000-2002 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_LOD_CHARACTER_SHAPE_BANK_H 00027 #define NL_LOD_CHARACTER_SHAPE_BANK_H 00028 00029 #include "nel/misc/types_nl.h" 00030 00031 00032 namespace NL3D { 00033 00034 class CLodCharacterShape; 00035 00036 // *************************************************************************** 00044 class CLodCharacterShapeBank 00045 { 00046 public: 00047 00049 CLodCharacterShapeBank(); 00050 00052 // @{ 00053 00055 void reset(); 00056 00058 uint32 addShape(); 00059 00063 sint32 getShapeIdByName(const std::string &name) const; 00064 00066 const CLodCharacterShape *getShape(uint32 shapeId) const; 00067 00071 CLodCharacterShape *getShapeFullAcces(uint32 shapeId); 00072 00076 bool compile(); 00077 00079 uint getNumShapes() const; 00080 00081 // @} 00082 00083 00085 void serial(NLMISC::IStream &f); 00086 00087 00088 // ****************************** 00089 private: 00091 typedef std::map<std::string, uint32> TStrIdMap; 00092 typedef TStrIdMap::iterator ItStrIdMap; 00093 typedef TStrIdMap::const_iterator CstItStrIdMap; 00094 00095 00096 private: 00097 00099 std::vector<CLodCharacterShape> _ShapeArray; 00100 00102 TStrIdMap _ShapeMap; 00103 00104 }; 00105 00106 00107 } // NL3D 00108 00109 00110 #endif // NL_LOD_CHARACTER_SHAPE_BANK_H 00111 00112 /* End of lod_character_shape_bank.h */ |