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scene.cpp File Reference

A 3d scene, manage model instantiation, tranversals etc.. More...

#include "std3d.h"
#include "3d/scene.h"
#include "3d/trav_scene.h"
#include "3d/hrc_trav.h"
#include "3d/clip_trav.h"
#include "3d/light_trav.h"
#include "3d/anim_detail_trav.h"
#include "3d/load_balancing_trav.h"
#include "3d/render_trav.h"
#include "3d/transform.h"
#include "3d/camera.h"
#include "3d/landscape_model.h"
#include "3d/driver.h"
#include "3d/transform_shape.h"
#include "3d/mesh_base.h"
#include "3d/mesh_base_instance.h"
#include "3d/mesh_instance.h"
#include "3d/mesh_mrm_instance.h"
#include "3d/mesh_multi_lod_instance.h"
#include "3d/shape_bank.h"
#include "3d/skeleton_model.h"
#include "3d/particle_system_model.h"
#include "3d/coarse_mesh_manager.h"
#include "3d/cluster.h"
#include "3d/scene_group.h"
#include "3d/flare_model.h"
#include "3d/skip_model.h"
#include "3d/quad_grid_clip_cluster.h"
#include "3d/water_model.h"
#include "3d/vegetable_blend_layer_model.h"
#include "3d/root_model.h"
#include "3d/point_light_model.h"
#include "3d/animation.h"
#include <memory>
#include "nel/misc/file.h"
#include "nel/misc/path.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE   "nel_coarse_texture.tga"
#define NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE   NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE
#define NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE   400
#define NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST   3

Variables

const float NL3D_QuadGridClipManagerMaxDist [NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600}
const float NL3D_QuadGridClipManagerRadiusMax = 1500


Detailed Description

A 3d scene, manage model instantiation, tranversals etc..

Id:
scene.cpp,v 1.74 2002/05/02 12:42:18 besson Exp

Definition in file scene.cpp.


Define Documentation

#define NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE   NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE
 

Definition at line 70 of file scene.cpp.

Referenced by NL3D::CScene::initCoarseMeshManager.

#define NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE   400
 

Definition at line 73 of file scene.cpp.

Referenced by NL3D::CScene::initQuadGridClipManager.

#define NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST   3
 

Definition at line 74 of file scene.cpp.

Referenced by NL3D::CScene::initQuadGridClipManager.

#define NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE   "nel_coarse_texture.tga"
 

Definition at line 69 of file scene.cpp.

Referenced by NL3D::CScene::initCoarseMeshManager.


Variable Documentation

const float NL3D_QuadGridClipManagerMaxDist[NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600}
 

Definition at line 75 of file scene.cpp.

Referenced by NL3D::CScene::initQuadGridClipManager.

const float NL3D_QuadGridClipManagerRadiusMax = 1500
 

Definition at line 77 of file scene.cpp.

Referenced by NL3D::CScene::initQuadGridClipManager.