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landscape_model.hGo to the documentation of this file.00001 00007 /* Copyright, 2000 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_LANDSCAPE_MODEL_H 00027 #define NL_LANDSCAPE_MODEL_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "3d/transform.h" 00031 #include "3d/render_trav.h" 00032 #include "3d/landscape.h" 00033 00034 00035 namespace NL3D 00036 { 00037 00038 class CLandscape; 00039 00040 // *************************************************************************** 00041 const NLMISC::CClassId LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829); 00042 00043 00044 // *************************************************************************** 00051 class CLandscapeModel : public CTransform 00052 { 00053 public: 00055 static void registerBasic(); 00056 00057 public: 00058 CLandscape Landscape; 00059 00064 void setAdditive (float additive) 00065 { 00066 _Additive=additive; 00067 } 00068 00073 float getAdditive () const 00074 { 00075 return _Additive; 00076 } 00077 00082 void enableAdditive (bool enable) 00083 { 00084 _ActiveAdditive=enable; 00085 } 00086 00091 bool isAdditive () const 00092 { 00093 return _ActiveAdditive; 00094 } 00095 00096 00100 virtual void initModel(); 00101 00102 00103 protected: 00104 CLandscapeModel(); 00105 virtual ~CLandscapeModel() {} 00106 00107 private: 00108 static IModel *creator() {return new CLandscapeModel;} 00109 00110 bool _ActiveAdditive; 00111 float _Additive; 00112 00113 friend class CLandscapeClipObs; 00114 friend class CLandscapeRenderObs; 00115 00116 // The current small pyramid, for faster clip. 00117 CPlane CurrentPyramid[NL3D_TESSBLOCK_NUM_CLIP_PLANE]; 00118 }; 00119 00120 00121 // Clip obs. 00122 //************* 00124 class CLandscapeClipObs : public CTransformClipObs 00125 { 00126 public: 00127 00129 virtual void init(); 00130 00132 virtual bool clip(IBaseClipObs *caller); 00133 00134 // The creator. 00135 static IObs *creator() {return new CLandscapeClipObs;} 00136 }; 00137 // Render obs. 00138 //************* 00140 class CLandscapeRenderObs : public CTransformRenderObs 00141 { 00142 public: 00144 virtual void traverse(IObs *caller); 00145 00146 // The creator. 00147 static IObs *creator() {return new CLandscapeRenderObs;} 00148 }; 00149 00150 00151 00152 00153 } // NL3D 00154 00155 00156 #endif // NL_LANDSCAPE_MODEL_H 00157 00158 /* End of landscape_model.h */ |