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mesh.h File Reference

<File description>. More...

#include "nel/misc/types_nl.h"
#include "3d/shape.h"
#include "3d/driver.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/uv.h"
#include "3d/vertex_buffer.h"
#include "3d/vertex_buffer_hard.h"
#include "3d/material.h"
#include "3d/primitive_block.h"
#include "3d/animated_material.h"
#include "3d/mesh_base.h"
#include "3d/mesh_geom.h"
#include "3d/mesh_morpher.h"
#include "3d/mesh_vertex_program.h"
#include <set>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MESH_SKINNING_MAX_MATRIX   4
#define NL3D_MESH_PRECISE_CLIP_THRESHOLD   5.0f


Detailed Description

<File description>.

Id:
mesh.h,v 1.34 2002/11/20 10:20:36 berenguier Exp

Definition in file mesh.h.


Define Documentation

#define NL3D_MESH_PRECISE_CLIP_THRESHOLD   5.0f
 

Definition at line 65 of file mesh.h.

Referenced by NL3D::CMeshMRMGeom::compileRunTime, and NL3D::CMeshGeom::compileRunTime.

#define NL3D_MESH_SKINNING_MAX_MATRIX   4
 

Definition at line 62 of file mesh.h.

Referenced by NL3D::CMeshMRMGeom::applySkin, NL3D::CLodCharacterBuilder::applySkin, NL3D::CMeshMRMGeom::build, NL3D::CMeshMRMGeom::buildBoneUsageVer2, NL3D::CMeshGeom::CFaceTmp::buildBoneUse, NL3D::CMRMBuilder::buildFinalMRM, NL3D::CLodCharacterShape::buildMesh, NL3D::CMRMBuilder::buildMeshBuildMrm, NL3D::CMeshGeom::buildSkin, NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks, NL3D::CMeshGeom::CCornerTmp::CCornerTmp, NL3D::CMRMBuilder::collapseSkinWeight, NL3D::CMeshMRMGeom::computeBonesId, NL3D::CMesh::CSkinWeight::CSkinWeight, NL3D::CMeshGeom::findVBId, NL3D::CMRMBuilder::normalizeSkinWeight, NL3D::CMRMMeshFinal::CWedge::operator<, NL3D::CMeshGeom::CCornerTmp::operator<, NL3D::CMeshMRMGeom::restoreOriginalSkinPart, NL3D::CMeshMRMGeom::CLod::serial, NL3D::CMesh::CSkinWeight::serial, and NL3D::CMeshMRMGeom::updateRawSkinNormal.