Home | nevrax.com |
|
shape.hGo to the documentation of this file.00001 00007 /* Copyright, 2000 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_SHAPE_H 00027 #define NL_SHAPE_H 00028 00029 00030 #include "nel/misc/types_nl.h" 00031 #include "nel/misc/smart_ptr.h" 00032 #include "nel/misc/matrix.h" 00033 #include "nel/misc/stream.h" 00034 #include "nel/misc/aabbox.h" 00035 00036 00037 namespace NL3D 00038 { 00039 00040 00041 using NLMISC::CPlane; 00042 using NLMISC::CMatrix; 00043 00044 00045 class CTransformShape; 00046 class IDriver; 00047 class CScene; 00048 00049 // *************************************************************************** 00069 class IShape : public NLMISC::CRefCount, public NLMISC::IStreamable 00070 { 00071 public: 00072 00074 IShape(); 00076 virtual ~IShape() {} 00077 00083 virtual CTransformShape *createInstance(CScene &scene); 00084 00091 virtual bool clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix) {return true;} 00092 00097 virtual void render(IDriver *drv, CTransformShape *trans, bool opaquePass)=0; 00098 00101 virtual void flushTextures (IDriver &driver)=0; 00102 00105 virtual void getAABBox(NLMISC::CAABBox &bbox) const; 00106 00110 float getDistMax() const {return _DistMax;} 00111 00115 void setDistMax(float distMax); 00116 00117 00119 // @{ 00120 00124 virtual float getNumTriangles (float distance)=0; 00125 00126 // @} 00127 00128 00130 // @{ 00131 00134 virtual bool useLightingLocalAttenuation () const {return false;} 00135 00136 // @} 00137 00138 protected: 00139 00141 float _DistMax; 00142 00143 }; 00144 00145 // *************************************************************************** 00154 class CShapeStream 00155 { 00156 public: 00158 CShapeStream (); 00159 00163 CShapeStream (IShape* shape); 00164 00168 void setShapePointer (IShape* shape); 00169 00173 IShape* getShapePointer () const; 00174 00176 virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream); 00177 private: 00178 IShape* _Shape; 00179 }; 00180 00181 } // NL3D 00182 00183 00184 #endif // NL_SHAPE_H 00185 00186 /* End of shape.h */ |