#include <character.h>
Inheritance diagram for NLAICHARACTER::CCharacterChild:
Public Member Functions | |
virtual bool | addCharacter (const ICharacter &) |
virtual bool | canAddCharacter () const |
virtual TQueue | canProcessMessage (const IVarName &) |
CCharacterChild (const CCharacterChild &name) | |
CCharacterChild (const std::string &name) | |
virtual const NLAIC::IBasicType * | clone () const |
sint32 | decRef () |
Decrement the reference of an object. | |
virtual void | getDebugString (std::string &) const |
virtual const CIdent | getIdentType () const |
virtual const std::string | getInfo () |
virtual std::string | getMethodeMemberDebugString (sint32, sint32) const |
virtual sint32 | getMethodIndexSize () const |
virtual const std::string & | getName () const |
virtual const IRefrence * | getOwner () const |
To get the top level parent of this agent. | |
IRefrence * | getParent () const |
to get the agent parents | |
const sint32 & | getRef () const |
get the refence count. | |
const IObjectIA * | getStaticMember (const IVarName &compName) const |
virtual const IObjectIA * | getStaticMember (sint32) const |
virtual sint32 | getStaticMemberIndex (const IVarName &) const |
virtual sint32 | getStaticMemberSize () const |
virtual const NLAIC::CIdentType & | getType () const |
const ICharacter * | haveCharacter (const ICharacter &c) const |
virtual const ICharacter * | haveCharacter (const std::string &) const |
void | incRef () |
Inc a reference. We use this when we have to conserve a pointer memeory for exemple in a list. | |
virtual void | init (IObjectIA *) |
virtual sint32 | isClassInheritedFrom (const IVarName &) const |
virtual bool | isEqual (const IBasicObjectIA &a) const=0 |
virtual bool | isEqual (const NLAIAGENT::IBasicObjectIA &a) const |
virtual bool | isLocal () |
If the result is true the object is loclal else its a representation of an object on the server. By the method return true. | |
virtual TQueue | isMember (const IVarName *, const IVarName *, const IObjectIA &) const |
virtual void | load (NLMISC::IStream &is) |
virtual const NLAIC::IBasicType * | newInstance () const |
operator const IWordNumRef & () const | |
to get a word num ref of the agents. | |
operator const IWordNumRef * () const | |
to get a word num ref pointer of the agents. | |
bool | operator== (const IBasicObjectIA &classType) const |
virtual void | release () |
Release allow to release the pointer. The last release when the _Ref is nul delete the object. | |
virtual const NLAIAGENT::IObjectIA::CProcessResult & | run () |
virtual CProcessResult | runMethodeMember (sint32 index, IObjectIA *) |
virtual CProcessResult | runMethodeMember (sint32, sint32, IObjectIA *) |
virtual const CProcessResult & | runStep () |
virtual void | save (NLMISC::IStream &os) |
virtual CProcessResult | sendMessage (const IVarName &, IObjectIA *) |
virtual CProcessResult | sendMessage (IObjectIA *) |
virtual void | serial (NLMISC::IStream &f) throw (NLMISC::EStream) |
virtual void | setName (const std::string &name) |
virtual void | setParent (const IWordNumRef *parent) |
to set the parent of the agents. | |
virtual bool | setStaticMember (sint32, IObjectIA *) |
bool | setStaticMember (const IVarName &compName, IObjectIA *change) |
void | setTypeAt (uint64 t) |
That function allow user to change the 7 bit of the type field in the sid agent number;. | |
virtual | ~CCharacterChild () |
Static Public Member Functions | |
void | initClass () |
void | releaseClass () |
Static Public Attributes | |
const NLAIC::CIdentType * | IDCharacterChild = NULL |
TProcessStatement | ProcessBuzzy = processBuzzy |
TProcessStatement | ProcessEnd = processEnd |
TProcessStatement | ProcessError = processError |
TProcessStatement | ProcessIdle = processIdle |
TProcessStatement | ProcessLocked = processLocked |
CProcessResult | ProcessNotComplit = IObjectIA::CProcessResult(processNotComplete) |
CProcessResult | ProcessRun = IObjectIA::CProcessResult() |
Protected Member Functions | |
void | refLoadStream (NLMISC::IStream &is) |
the loader of the class. | |
void | setNumRef (const IWordNumRef &ref) |
Private Attributes | |
std::string | _Name |
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Definition at line 64 of file character.h. Referenced by clone(), and newInstance().
00064 :_Name(name) {} |
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Definition at line 68 of file character.cpp.
00068 :ICharacter(name),_Name(name._Name) 00069 { 00070 } |
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Definition at line 71 of file character.cpp.
00072 { 00073 } |
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Implements NLAICHARACTER::ICharacter. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 87 of file character.cpp.
00088 { 00089 return false; 00090 } |
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Implements NLAICHARACTER::ICharacter. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 83 of file character.cpp.
00084 { 00085 return false; 00086 } |
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The method canProcessMessage(const IVarName &msgName) allow us to know if agent can preocess given by msgName. TQueue contain the liste of method (same as a run(msg)) that coud process the msg. Reimplemented in NLAIAGENT::CLocalAgentMail. Definition at line 350 of file baseai.cpp. References NLAIAGENT::TQueue. Referenced by NLAIAGENT::CLocalAgentMail::canProcessMessage().
00351 { 00352 return TQueue(); 00353 } |
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This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne. Implements NLAIC::IBasicType. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 108 of file character.cpp. References CCharacterChild().
00109 { 00110 return new CCharacterChild(*this); 00111 } |
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Decrement the reference of an object.
Definition at line 93 of file abstract_interface.h. References NLAIC::IPointerGestion::_Ref, and sint32. Referenced by NLAIC::IPointerGestion::release(), and NLAIAGENT::CAgentTimerHandle::~CAgentTimerHandle().
00094 {
00095 return --_Ref;
00096 }
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Implements NLMISC::IClassable. Reimplemented in NLAIC::CIdentType. Definition at line 116 of file abstract_interface.h. Referenced by NLAISCRIPT::CAgentClass::isClassInheritedFrom().
00117 { 00118 return std::string("<unnamed>"); 00119 } |
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This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user. Implements NLAIC::IBasicType. Definition at line 104 of file character.cpp.
00105 { 00106 } |
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Definition at line 480 of file baseai.cpp. References NLAIAGENT::IRefrence::_NumRef, NLAIAGENT::CNumericIndex::getId(), and NLAIAGENT::IWordNumRef::getNumIdent().
00481 {
00482 return CIdent(0,_NumRef->getNumIdent().getId());
00483 }
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Definition at line 292 of file abstract_interface.h. References NLAIC::IBasicType::getDebugString(), and s.
00293 { 00294 std::string s; 00295 getDebugString(s); 00296 return s; 00297 } |
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The methode getMethodeMemberDebugString(sint32 heritance, sint32 index) return a string that define the name and the argument of the method Reimplemented in NLAIAGENT::CAgentScript. Definition at line 311 of file baseai.cpp. References sint32. Referenced by NLAISCRIPT::CCallHeapMethodi::getDebugResult(), NLAISCRIPT::CCallStackMethodi::getDebugResult(), NLAISCRIPT::CCallMethodi::getDebugResult(), NLAISCRIPT::CLibHeapMemberMethod::getDebugResult(), NLAISCRIPT::CLibStackNewMemberMethod::getDebugResult(), NLAISCRIPT::CLibStackMemberMethod::getDebugResult(), NLAISCRIPT::CLibCallMethodi::getDebugResult(), NLAISCRIPT::CLibCallInheritedMethod::getDebugResult(), NLAISCRIPT::CLibCallMethod::getDebugResult(), NLAISCRIPT::CLibMemberMethodi::getDebugResult(), NLAISCRIPT::CLibMemberInheritedMethod::getDebugResult(), and NLAISCRIPT::CLibMemberMethod::getDebugResult().
00312 { 00313 switch(id) 00314 { 00315 case 0: 00316 { 00317 return std::string("IObjectIA::sendMessage(IMessage)"); 00318 } 00319 break; 00320 case 1: 00321 break; 00322 case 2: 00323 return std::string("IObjectIA::run()"); 00324 break; 00325 00326 case 3: 00327 { 00328 return std::string("IObjectIA::getStaticMember(Integer)"); 00329 } 00330 } 00331 return std::string("Mathod_?????(Param_?????)"); 00332 } |
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getMethodIndexSize define the nomber of method define in the class. Reimplemented in NLAIAGENT::CActor, NLAIAGENT::CActorScript, NLAIAGENT::IBasicAgent, NLAIAGENT::IVector, NLAIAGENT::CLocalAgentMail, NLAIAGENT::INombreDefine, NLAIAGENT::CPairType, NLAIAGENT::IBaseGroupType, NLAIAGENT::CVectorGroupType, NLAIAGENT::IObjetOp, NLAIAGENT::CProxyAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CLibTimerManager, NLAIAGENT::CAgentWatchTimer, NLAIAGENT::CAgentTimerHandle, NLAILOGIC::CGoalStack, NLAIAGENT::IListBasicManager, NLAIAGENT::CMessageScript, NLAIAGENT::IMessageBase, NLAIAGENT::CAgentOperation, NLAIFUZZY::CFuzzyVar, NLAILOGIC::CFact, NLAIAGENT::CFsmScript, NLAILOGIC::CGoal, NLAILOGIC::CInternalGoal, NLAILOGIC::CGoalPath, NLAILOGIC::CGoalStack, NLAIAGENT::COperatorScript, NLAILOGIC::IBaseVar, NLAISCRIPT::CAgentClass, and NLAISCRIPT::CLibTest. Definition at line 251 of file baseai.cpp. References sint32.
00252 {
00253 return 4;
00254 }
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Implements NLAICHARACTER::ICharacter. Definition at line 73 of file character.h. Referenced by NLAICHARACTER::CCharacterNoeud::haveCharacter(), and NLAICHARACTER::CCharacterNoeud::newInstance().
00074 { 00075 return _Name; 00076 } |
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To get the top level parent of this agent.
Definition at line 402 of file baseai.cpp. References NLAIAGENT::IRefrence::getParent().
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to get the agent parents
Reimplemented in NLAIAGENT::IConnectIA. Definition at line 390 of file baseai.cpp. Referenced by NLAIAGENT::IRefrence::getOwner(), and haveCharacter().
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get the refence count.
Definition at line 99 of file abstract_interface.h. References NLAIC::IPointerGestion::_Ref, and sint32. Referenced by NLAIAGENT::CAgentTimerHandle::~CAgentTimerHandle().
00100 {
00101 return _Ref;
00102 }
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to get the pointer of a given components referened by an string. Definition at line 261 of file baseai.h. References NLAIAGENT::IObjectIA::getStaticMember(), and NLAIAGENT::IObjectIA::getStaticMemberIndex().
00262 { 00263 return getStaticMember(getStaticMemberIndex(compName)); 00264 } |
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to get the index of a given components name. Reimplemented in NLAIAGENT::CLocalAgentMail, NLAIAGENT::CAgentScript, and NLAIAGENT::CMessageScript. Definition at line 188 of file baseai.cpp. References sint32. Referenced by NLAISCRIPT::CCompilateur::affectation(), NLAIAGENT::CComponentHandle::getComponent(), NLAIAGENT::IObjectIA::getStaticMember(), NLAIAGENT::CLocalAgentMail::getStaticMemberIndex(), NLAISCRIPT::CCompilateur::getValidateHierarchyBase(), NLAISCRIPT::CCompilateur::isValidateVarName(), NLAISCRIPT::CCodeBrancheRunDebug::printVariable(), NLAISCRIPT::CCompilateur::processingVar(), NLAISCRIPT::CConstraintStackComp::run(), and NLAIAGENT::IObjectIA::setStaticMember().
00189 {
00190 return -1;
00191 }
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Static member is the component that the agent is create and die with. getStaticMemberSize to get the size of the static member components Reimplemented in NLAIAGENT::CLocalAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CMessageScript, NLAISCRIPT::IClassInterpret, and NLAISCRIPT::CAgentClass. Definition at line 180 of file baseai.cpp. References NLAIC::IBasicType::getType(), sint32, and NLAIC::stringGetBuild(). Referenced by NLAIAGENT::CLocalAgentMail::getStaticMemberSize().
00181 { 00182 std::string text; 00183 text = NLAIC::stringGetBuild("sint32 IObjectIA::getStaticMemberSize() note implementaited for the '%s' interface",(const char *)getType()); 00184 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00185 return 0; 00186 } |
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getType return a unique string how represente the class, it can be the name of the class. This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry). Implements NLAIC::IBasicType. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 87 of file character.h. References IDCharacterChild.
00088 { 00089 return *IDCharacterChild; 00090 } |
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Definition at line 45 of file character.h. References NLAICHARACTER::ICharacter::getName(), and NLAICHARACTER::ICharacter::haveCharacter().
00046 { 00047 return haveCharacter(c.getName()); 00048 } |
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Implements NLAICHARACTER::ICharacter. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 75 of file character.cpp. References NLAIAGENT::IRefrence::getParent(), NLAICHARACTER::ICharacter::haveCharacter(), and s.
00076 { 00077 if(s == _Name) return this; 00078 const ICharacter *c = (const ICharacter *)getParent(); 00079 if(c == NULL) return NULL; 00080 else return c->haveCharacter(s); 00081 } |
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Init method alows to init the attribut of an object. the maparmetre is in more time a list of IObjectIA. Reimplemented in NLAIFUZZY::CSimpleFuzzyCond, NLAIFUZZY::CFuzzyRule, NLAIFUZZY::CFuzzyRuleSet, NLAIFUZZY::CFuzzyInterval, NLAIFUZZY::CRightFuzzySet, NLAIFUZZY::CTriangleFuzzySet, NLAIFUZZY::CTrapezeFuzzySet, NLAIFUZZY::CLeftFuzzySet, NLAIFUZZY::CFuzzyVar, NLAILOGIC::CFirstOrderAssert, NLAILOGIC::CRule, and NLAILOGIC::CFactPattern. Definition at line 116 of file baseai.cpp. Referenced by NLAIFUZZY::IFuzzySet::runMethodeMember(), and NLAISCRIPT::CLdbNewOpCode::runOpCode().
00117 { 00118 00119 } |
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Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 129 of file character.cpp. References IDCharacterChild. Referenced by NLAILINK::initIALib().
00130 { 00131 CCharacterChild n("TrucNoeud"); 00132 IDCharacterChild = new NLAIC::CIdentType("CharacterChild",NLAIC::CSelfClassFactory(n), 00133 NLAIC::CTypeOfObject(NLAIC::CTypeOfObject::tObject), 00134 NLAIC::CTypeOfOperator(NLAIC::CTypeOfOperator::opNone)); 00135 } |
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isClassInheritedFrom(className) allow us to known if this class have a base class with the name className. If true the method return the range of the base class, this range is an arbitrary reference id define by the programmer or bay the scrypt. the false return is define by -1. Reimplemented in NLAIAGENT::IVector, NLAIAGENT::CLocalAgentMail, NLAIAGENT::INombreDefine, NLAIAGENT::IBaseGroupType, and NLAIAGENT::CMessageScript. Definition at line 246 of file baseai.cpp. References sint32. Referenced by NLAISCRIPT::CCompilateur::getValidateHierarchyBase(), NLAIAGENT::CLocalAgentMail::isClassInheritedFrom(), NLAIAGENT::CActorScript::Launch(), NLAIAGENT::CFsmScript::setTopLevel(), and NLAIAGENT::CActorScript::setTopLevel().
00247 {
00248 return -1;
00249 }
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Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 118 of file character.cpp. References NLAICHARACTER::ICharacter::getName().
00119 { 00120 const ICharacter &c = (const ICharacter &)a; 00121 return c.getName() == _Name; 00122 } |
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If the result is true the object is loclal else its a representation of an object on the server. By the method return true.
Definition at line 356 of file baseai.cpp.
00357 { 00358 return true; 00359 } |
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The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search. remember we use the overloadind method. NameSubClass: if this pointer is not NULL then NameSubClass is the name of the base class were the method are defined. methodName: is the name of the class. param: is an IObjectIA where it defined the parametre of the method. lot of method use a IObjectIA vector object with an NLAIC::CIdentType as the the template argm. Reimplemented in NLAIAGENT::IBasicAgent, NLAIAGENT::IVector, NLAIAGENT::CLocalAgentMail, NLAIAGENT::INombreDefine, NLAIAGENT::CPairType, NLAIAGENT::IBaseGroupType, NLAIAGENT::CVectorGroupType, NLAIAGENT::CProxyAgentMail, NLAIAGENT::CAgentTimerHandle, NLAIAGENT::IListBasicManager, NLAIAGENT::CMessageScript, and NLAIAGENT::IMessageBase. Definition at line 206 of file baseai.cpp. References _CONSTRUCTOR_, _RUN_, _SEND_, param, r, NLAIAGENT::IObjectIA::run(), and NLAIAGENT::TQueue. Referenced by NLAIAGENT::CAgentWatchTimer::addAttrib(), NLAISCRIPT::CCompilateur::findMethode(), NLAISCRIPT::CAgentClass::isMember(), NLAIAGENT::CLocalAgentMail::isMember(), and NLAISCRIPT::CFindRunMsg::runOpCode().
00207 { 00208 static CStringVarName send(_SEND_); 00209 static CStringVarName constructor(_CONSTRUCTOR_); 00210 static CStringVarName run(_RUN_); 00211 static CStringVarName statM("GetStaticMember"); 00212 00213 if(*methodName == send) 00214 { 00215 TQueue r; 00216 CObjectType *c = new CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00217 r.push(CIdMethod(0,0.0,NULL,c)); 00218 return r; 00219 } 00220 else 00221 if(*methodName == constructor && !((const NLAISCRIPT::CParam &)param).size()) 00222 { 00223 TQueue r; 00224 CObjectType *c = new CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00225 r.push(CIdMethod(1,0.0,NULL,c)); 00226 return r; 00227 } 00228 else 00229 if(*methodName == run && !((const NLAISCRIPT::CParam &)param).size()) 00230 { 00231 TQueue r; 00232 CObjectType *c = new CObjectType(new NLAIC::CIdentType(NLAIC::CIdentType::VoidType)); 00233 r.push(CIdMethod(2,0.0,NULL,c)); 00234 return r; 00235 } 00236 if(*methodName == statM && ((const NLAISCRIPT::CParam &)param).size()) 00237 { 00238 TQueue r; 00239 CObjectType *c = new CObjectType(new NLAIC::CIdentType(*IAgent::IdAgent)); 00240 r.push(CIdMethod(3,0.0,NULL,c)); 00241 return r; 00242 } 00243 return TQueue(); 00244 } |
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Load the class from a stream. Implements NLAIAGENT::IRefrence. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 98 of file character.cpp. References NLMISC::IStream::serial().
00099 { 00100 ICharacter::load(is); 00101 is.serial(_Name); 00102 } |
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This function allow a new instance, that mean that the class is a class factory. Implements NLAIC::IBasicType. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 113 of file character.cpp. References CCharacterChild().
00114 { 00115 return new CCharacterChild(*this); 00116 } |
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to get a word num ref of the agents.
Definition at line 380 of file baseai.cpp. References NLAIAGENT::IRefrence::_NumRef.
00381 {
00382 return *_NumRef;
00383 }
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to get a word num ref pointer of the agents.
Definition at line 385 of file baseai.cpp. References NLAIAGENT::IRefrence::_NumRef.
00386 {
00387 return _NumRef;
00388 }
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Lot of algo use this function to determine the equality between 2 class, in particular the extraction from stl list. the == operator call the bool isEqual(const IBasicObjectIA &a) const member method to determine the equality between tow class. Definition at line 134 of file baseai.cpp. References NLAIC::IBasicType::getType(), and NLAIAGENT::IBasicObjectIA::isEqual().
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the loader of the class.
Definition at line 433 of file baseai.cpp. References NLAIAGENT::IRefrence::_NumRef, NLAIC::IBasicInterface::load(), NLAIC::IPointerGestion::release(), and NLMISC::IStream::serial(). Referenced by NLAIAGENT::IRefrence::IRefrence(), and NLAIAGENT::IRefrence::load().
00434 { 00435 IObjectIA::load(is); 00436 _NumRef->release(); 00437 NLAIC::CIdentTypeAlloc id; 00438 is >> id; 00439 _NumRef = (IWordNumRef *)id.allocClass(); 00440 _NumRef->load(is); 00441 bool k; 00442 is.serial( k ); 00443 if ( k ) 00444 { 00445 if(_Parent) _Parent->release(); 00446 is >> id; 00447 _Parent = (IWordNumRef *)id.allocClass(); 00448 _Parent->load(is); 00449 } 00450 else 00451 { 00452 _Parent = NULL; 00453 } 00454 } |
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Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 137 of file character.cpp. References IDCharacterChild. Referenced by NLAILINK::releaseIALib().
00138 { 00139 delete IDCharacterChild; 00140 } |
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Some where Run method define the process of the agen. Implements NLAIAGENT::IObjectIA. Definition at line 124 of file character.cpp.
00125 { 00126 return NLAIAGENT::IObjectIA::ProcessRun; 00127 } |
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Some where Run method define the process of the agen. Reimplemented in NLAIAGENT::IAgent, and NLAIAGENT::CAgentScript. Definition at line 163 of file baseai.cpp. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild(). Referenced by NLAIAGENT::IAgent::runChildrenStepByStep().
00164 { 00165 std::string text; 00166 text = NLAIC::stringGetBuild("const CProcessResult &IObjectIA::runStep() note implementaited for the '%s' interface",(const char *)getType()); 00167 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00168 return IObjectIA::ProcessNotComplit; 00169 } |
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We have to force programmer to implement the save and load method, but class have to save own attributs. Implements NLAIAGENT::IRefrence. Reimplemented in NLAICHARACTER::CCharacterNoeud. Definition at line 92 of file character.cpp. References NLMISC::IStream::serial().
00093 { 00094 ICharacter::save(os); 00095 os.serial(_Name); 00096 } |
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This method allow to send a message to an compoment given by an string IVarName. Reimplemented in NLAIAGENT::CProxyAgentMail, NLAIAGENT::CAgentScript, and NLAIAGENT::IMessageBase. Definition at line 334 of file baseai.cpp. References NLAIAGENT::IVarName::getString(), NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild().
00335 { 00336 std::string text; 00337 text = NLAIC::stringGetBuild("method 'sendMessage(%s,const IObjectIA &)' '%s' interface",name.getString(), (const char *)getType()); 00338 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00339 return CProcessResult(); 00340 } |
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The method sendMessage(const IObjectIA &msg) allow us to achive a message defined in msg. Reimplemented in NLAIAGENT::CActorScript, NLAIAGENT::CLocalAgentMail, NLAIAGENT::CProxyAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CAgentTimerHandle, NLAIAGENT::IConnectIA, NLAIAGENT::IListManager, NLAIAGENT::CMainAgentScript, and NLAIAGENT::IMessageBase. Definition at line 342 of file baseai.cpp. References NLAIC::IBasicType::getType(), and NLAIC::stringGetBuild(). Referenced by NLAIAGENT::IObjectIA::runMethodeMember(), NLAIAGENT::CAgentScript::sendBroadCast(), NLAIAGENT::IMessageBase::sendMessage(), NLAIAGENT::IListManager::sendMessage(), and NLAIAGENT::CAgentScript::sendMessage().
00343 { 00344 std::string text; 00345 text = NLAIC::stringGetBuild("method 'sendMessage(const IObjectIA &)' '%s' interface", (const char *)getType()); 00346 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00347 return CProcessResult(); 00348 } |
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Reimplemented from NLAIC::IPointerGestion. Definition at line 328 of file abstract_interface.h. References NLAIC::IBasicInterface::load(), and NLAIC::IBasicInterface::save().
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Implements NLAICHARACTER::ICharacter. Definition at line 68 of file character.h.
00069 { 00070 _Name = name; 00071 } |
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Definition at line 461 of file baseai.cpp. References NLAIAGENT::IRefrence::_NumRef, NLAIAGENT::IWordNumRef::getNumIdent(), and NLAIC::IPointerGestion::release().
00462 { 00463 if(_NumRef != NULL) _NumRef->release(); 00464 _NumRef = new CLocWordNumRef(ref.getNumIdent(),this); 00465 } |
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to set the parent of the agents.
Reimplemented in NLAIAGENT::IConnectIA. Definition at line 395 of file baseai.cpp.
00396 { 00397 //if(_Parent != NULL) _Parent->release(); 00398 _Parent = (IWordNumRef *)parent; 00399 //if(_Parent != NULL) _Parent->incRef(); 00400 } |
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to cahnge a given components given by a string. Reimplemented in NLAIAGENT::CLocalAgentMail, NLAIAGENT::CAgentScript, NLAIAGENT::CMessageScript, and NLAISCRIPT::CAgentClass. Definition at line 198 of file baseai.cpp. References NLAIC::IBasicType::getType(), sint32, and NLAIC::stringGetBuild().
00199 { 00200 std::string text; 00201 text = NLAIC::stringGetBuild("Function void IObjectIA::setStaticMember(sint32,IObjectIA *) note implementaited for the '%s' interface",(const char *)getType()); 00202 throw NLAIE::CExceptionNotImplemented(text.c_str()); 00203 return false; 00204 } |
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to cahnge a given components given by an index. Definition at line 268 of file baseai.h. References NLAIAGENT::IObjectIA::getStaticMemberIndex(). Referenced by NLAISCRIPT::CAffHeapMemberiOpCode::runOpCode(), NLAISCRIPT::CAffMemberiOpCode::runOpCode(), and NLAIAGENT::CLocalAgentMail::setStaticMember().
00269 { 00270 return setStaticMember(getStaticMemberIndex(compName),change); 00271 } |
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That function allow user to change the 7 bit of the type field in the sid agent number;.
Definition at line 485 of file baseai.cpp. References NLAIAGENT::IRefrence::_NumRef, NLAIAGENT::CNumericIndex::getId(), NLAIAGENT::IWordNumRef::getNumIdent(), t, and uint64. Referenced by NLAIAGENT::IRefrence::IRefrence().
00486 { 00487 ((CAgentNumber &)(_NumRef->getNumIdent().getId())).setTypeAt(t); 00488 } |
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Definition at line 59 of file character.h. |
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Definition at line 67 of file character.cpp. Referenced by getType(), initClass(), and releaseClass(). |
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Define the an buzzy state for an agent all time in this state. Definition at line 147 of file baseai.cpp. |
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Define the an end state for an agent all time in this state. Definition at line 148 of file baseai.cpp. |
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Define the an error state for an agent all time in this state. Definition at line 149 of file baseai.cpp. |
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Define the an idle state for an agent all time in this state. Definition at line 145 of file baseai.cpp. |
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Define the an locked state for an agent all time in this state. Definition at line 146 of file baseai.cpp. |
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Definition at line 144 of file baseai.cpp. |
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Definition at line 143 of file baseai.cpp. |