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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:26:14 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CClipTrav Class Reference</h1>The clip traversal. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="clip_trav_h-source.html">clip_trav.h</a>></code> +<p> +Inheritance diagram for NL3D::CClipTrav<p><center><img src="class_NL3D__CClipTrav_inherit_graph.gif" border="0" usemap="#NL3D::CClipTrav_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CClipTrav_inherit_map"> +<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="0,201,157,219"> +<area href="class_NL3D__ITravScene.html" shape="rect" coords="21,134,136,153"> +<area href="class_NL3D__ITrav.html" shape="rect" coords="37,67,120,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="13,1,144,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CClipTrav:<p><center><img src="class_NL3D__CClipTrav_coll_graph.gif" border="0" usemap="#NL3D::CClipTrav_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CClipTrav_coll_map"> +<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="424,99,581,118"> +<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="265,182,391,200"> +<area href="class_NL3D__ITravScene.html" shape="rect" coords="307,0,421,19"> +<area href="class_NLMISC__CVector.html" shape="rect" coords="445,0,560,19"> +<area href="class_NLMISC__CMatrix.html" shape="rect" coords="645,0,760,19"> +<area href="class_NL3D__IDriver.html" shape="rect" coords="0,99,93,118"> +<area href="class_NL3D__CViewport.html" shape="rect" coords="117,99,232,118"> +<area href="class_NL3D__IBaseRenderObs.html" shape="rect" coords="256,99,400,118"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CClipTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a0">CClipTrav</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a5">setRenderTrav</a> (<a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> *trav)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the render traversal (else <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() won't work).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a1">createDefaultObs</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a2">getClassId</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a3">getRenderOrder</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Execute the traversal.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr> +<tr><td colspan="2"><div class="groupText">Those variables are valid only in traverse().<br><br></div></td></tr> +<tr><td nowrap align=right valign=top>std::vector<CPlane> </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#m0">ViewPyramid</a></td></tr> +<tr><td> </td><td><font size=-1><em>Vision Pyramid (6 normalized planes) in the view basis.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector<CPlane> </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#m1">WorldPyramid</a></td></tr> +<tr><td> </td><td><font size=-1><em>Vision Pyramid (6 normalized planes) in the world basis.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#m2">RenderTrav</a></td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to the Rdr Traversals (to add the models rdr observers).</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The clip traversal. +<p> +The purpose of this traversal is to insert in the RenderTraversal the observers which are said to be not clipped. Some observers may do something else. +<p> +Observer should use the <a class="el" href="class_NL3D__IBaseHrcObs.html">IBaseHrcObs</a>->clip() method to implement their observer, or completly redefine the <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() method. +<p> +<b>USER</b> <b>RULES</b>: Before using <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() on a clip traversal, you should:<ul> +<li><a class="el" href="class_NL3D__ITravCameraScene.html#a0">setFrustum</a>() the camera shape (focale....)<li><a class="el" href="class_NL3D__ITravCameraScene.html#a2">setCamMatrix</a>() for the camera transform<li><a class="el" href="class_NL3D__CClipTrav.html#a5">setRenderTrav</a>(), to setup the rendertraversal where observers will be cleared / inserted.</ul> +NB: see <a class="el" href="class_NL3D__CScene.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt> +<b>See also: </b><dd> + <a class="el" href="class_NL3D__CScene.html">CScene</a> <a class="el" href="class_NL3D__IBaseClipObs.html">IBaseClipObs</a> </dl><dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="clip_trav_h-source.html#l00072">72</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CClipTrav::CClipTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CClipTrav::CClipTrav ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="clip_trav_cpp-source.html#l00039">39</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CClipTrav::createDefaultObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::CClipTrav::createDefaultObs ( + </b></td> + <td valign="bottom"><b> +) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This method must create a default observer for this traversal. +<p> +Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer. +<p> +Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a2">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="clip_trav_cpp-source.html#l00045">45</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CClipTrav::getClassId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::CClipTrav::getClassId ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function must return the Unique Ident for this traversal class. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a3">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="clip_trav_h-source.html#l00082">82</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CClipTrav::getRenderOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CClipTrav::getRenderOrder ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the order of the traversal. +<p> +This is usefull for <a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul> +<li><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>: 4000 </ul> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a0">NL3D::ITravScene</a>. +<p> +Definition at line <a class="el" href="clip_trav_h-source.html#l00083">83</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CClipTrav::setRenderTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CClipTrav::setRenderTrav ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> * <em>trav</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the render traversal (else <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() won't work). +<p> + +<p> +Definition at line <a class="el" href="clip_trav_cpp-source.html#l00094">94</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CClipTrav::traverse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CClipTrav::traverse ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Execute the traversal. +<p> +<a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() will call this method, to execute the traversal. +<p> +Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a1">NL3D::ITravScene</a>. +<p> +Definition at line <a class="el" href="clip_trav_cpp-source.html#l00052">52</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::CClipTrav::RenderTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> * NL3D::CClipTrav::RenderTrav + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to the Rdr Traversals (to add the models rdr observers). +<p> + +<p> +Definition at line <a class="el" href="clip_trav_h-source.html#l00102">102</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CClipTrav::ViewPyramid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< CPlane > NL3D::CClipTrav::ViewPyramid + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Vision Pyramid (6 normalized planes) in the view basis. +<p> + +<p> +Definition at line <a class="el" href="clip_trav_h-source.html#l00098">98</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CClipTrav::WorldPyramid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< CPlane > NL3D::CClipTrav::WorldPyramid + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Vision Pyramid (6 normalized planes) in the world basis. +<p> + +<p> +Definition at line <a class="el" href="clip_trav_h-source.html#l00100">100</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="clip_trav_h-source.html">clip_trav.h</a><li><a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |