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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:26:14 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CClipTrav Class Reference</h1>The clip traversal.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="clip_trav_h-source.html">clip_trav.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CClipTrav<p><center><img src="class_NL3D__CClipTrav_inherit_graph.gif" border="0" usemap="#NL3D::CClipTrav_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CClipTrav_inherit_map">
+<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="0,201,157,219">
+<area href="class_NL3D__ITravScene.html" shape="rect" coords="21,134,136,153">
+<area href="class_NL3D__ITrav.html" shape="rect" coords="37,67,120,86">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="13,1,144,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CClipTrav:<p><center><img src="class_NL3D__CClipTrav_coll_graph.gif" border="0" usemap="#NL3D::CClipTrav_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CClipTrav_coll_map">
+<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="424,99,581,118">
+<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="265,182,391,200">
+<area href="class_NL3D__ITravScene.html" shape="rect" coords="307,0,421,19">
+<area href="class_NLMISC__CVector.html" shape="rect" coords="445,0,560,19">
+<area href="class_NLMISC__CMatrix.html" shape="rect" coords="645,0,760,19">
+<area href="class_NL3D__IDriver.html" shape="rect" coords="0,99,93,118">
+<area href="class_NL3D__CViewport.html" shape="rect" coords="117,99,232,118">
+<area href="class_NL3D__IBaseRenderObs.html" shape="rect" coords="256,99,400,118">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CClipTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a0">CClipTrav</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a5">setRenderTrav</a> (<a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> *trav)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the render traversal (else <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() won't work).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a1">createDefaultObs</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a2">getClassId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a3">getRenderOrder</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Execute the traversal.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr>
+<tr><td colspan="2"><div class="groupText">Those variables are valid only in traverse().<br><br></div></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;CPlane&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#m0">ViewPyramid</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Vision Pyramid (6 normalized planes) in the view basis.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;CPlane&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#m1">WorldPyramid</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Vision Pyramid (6 normalized planes) in the world basis.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html#m2">RenderTrav</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to the Rdr Traversals (to add the models rdr observers).</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The clip traversal.
+<p>
+The purpose of this traversal is to insert in the RenderTraversal the observers which are said to be not clipped. Some observers may do something else.
+<p>
+Observer should use the <a class="el" href="class_NL3D__IBaseHrcObs.html">IBaseHrcObs</a>-&gt;clip() method to implement their observer, or completly redefine the <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() method.
+<p>
+<b>USER</b> <b>RULES</b>: Before using <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() on a clip traversal, you should:<ul>
+<li><a class="el" href="class_NL3D__ITravCameraScene.html#a0">setFrustum</a>() the camera shape (focale....)<li><a class="el" href="class_NL3D__ITravCameraScene.html#a2">setCamMatrix</a>() for the camera transform<li><a class="el" href="class_NL3D__CClipTrav.html#a5">setRenderTrav</a>(), to setup the rendertraversal where observers will be cleared / inserted.</ul>
+NB: see <a class="el" href="class_NL3D__CScene.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt>
+<b>See also: </b><dd>
+ <a class="el" href="class_NL3D__CScene.html">CScene</a> <a class="el" href="class_NL3D__IBaseClipObs.html">IBaseClipObs</a> </dl><dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00072">72</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CClipTrav::CClipTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CClipTrav::CClipTrav (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_cpp-source.html#l00039">39</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CClipTrav::createDefaultObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::CClipTrav::createDefaultObs (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method must create a default observer for this traversal.
+<p>
+Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer.
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a2">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="clip_trav_cpp-source.html#l00045">45</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CClipTrav::getClassId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::CClipTrav::getClassId (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function must return the Unique Ident for this traversal class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a3">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00082">82</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CClipTrav::getRenderOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CClipTrav::getRenderOrder (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the order of the traversal.
+<p>
+This is usefull for <a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul>
+<li><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>: 4000 </ul>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a0">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00083">83</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CClipTrav::setRenderTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CClipTrav::setRenderTrav (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> * <em>trav</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the render traversal (else <a class="el" href="class_NL3D__CClipTrav.html#a4">traverse</a>() won't work).
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_cpp-source.html#l00094">94</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CClipTrav::traverse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CClipTrav::traverse (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Execute the traversal.
+<p>
+<a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() will call this method, to execute the traversal.
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a1">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="clip_trav_cpp-source.html#l00052">52</a> of file <a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m2" doxytag="NL3D::CClipTrav::RenderTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> * NL3D::CClipTrav::RenderTrav
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to the Rdr Traversals (to add the models rdr observers).
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00102">102</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CClipTrav::ViewPyramid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; CPlane &gt; NL3D::CClipTrav::ViewPyramid
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Vision Pyramid (6 normalized planes) in the view basis.
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00098">98</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::CClipTrav::WorldPyramid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; CPlane &gt; NL3D::CClipTrav::WorldPyramid
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Vision Pyramid (6 normalized planes) in the world basis.
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00100">100</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="clip_trav_h-source.html">clip_trav.h</a><li><a class="el" href="clip_trav_cpp-source.html">clip_trav.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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