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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Data format ?</TITLE>
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+ <H1>[Nel] Data format ?</H1>
+ <B>Dim Segebart</B>
+ <A HREF="mailto:zager%40teleaction.com"
+ TITLE="[Nel] Data format ?">zager@teleaction.com</A><BR>
+ <I>Mon, 12 Mar 2001 17:53:58 +0100</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hello to all !
+I have some ideas related to creation and storing of
+game's world data -
+I think, it's technically possible to store all descriptions of game world
+in XML format. I just recall what in past days I have used DXF file
+format to interchange my data between various CAD applications. By
+using of XML, I think, we can implement the same functionality
+as with DXF plus additional attributes which we need (i.e. textures,
+sounds, etc. etc.) It'll allow not to stick us just to 3DStudio, but
+use any 3D design tool with published file format and converter from
+that format to the NEL format. Is it possible to rewrite part of NeL,
+which is responsible to reading game's data, the way it reads data
+directly from XML file? IMHO, it's not too hard.
+
+Comments ? Critics ?
+--
+Dim Segebart mailto:<A HREF="mailto:zager@teleaction.de">zager@teleaction.de</A>
+
+
+
+</pre>
+
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