From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-March/000371.html | 64 ++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 pipermail/nel/2001-March/000371.html (limited to 'pipermail/nel/2001-March/000371.html') diff --git a/pipermail/nel/2001-March/000371.html b/pipermail/nel/2001-March/000371.html new file mode 100644 index 00000000..d978b6c3 --- /dev/null +++ b/pipermail/nel/2001-March/000371.html @@ -0,0 +1,64 @@ + + + + [Nel] Data format ? + + + + + + +

[Nel] Data format ?

+ Dim Segebart + zager@teleaction.com
+ Mon, 12 Mar 2001 17:53:58 +0100 +

+
+ +
Hello to all !
+I   have   some ideas  related to creation and storing of
+game's world data -
+I think,  it's technically possible to store all descriptions of game world
+in  XML  format. I just recall what in past days I have used DXF file
+format   to   interchange  my data between various CAD applications. By
+using of XML, I think, we can implement the same functionality
+as  with  DXF plus additional attributes which we need (i.e. textures,
+sounds,  etc.  etc.) It'll allow not to stick us just to 3DStudio, but
+use  any  3D design tool with published file format and converter from
+that  format to the NEL format. Is it possible to rewrite part of NeL,
+which   is   responsible  to reading game's data, the way it reads data
+directly from XML file? IMHO, it's not too hard.
+
+Comments ? Critics ?
+-- 
+Dim Segebart                        mailto:zager@teleaction.de
+
+
+
+
+ + + +
+

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