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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Network Connections</H1>
+ <B>Charles Dupont</B>
+ <A HREF="mailto:duponc%40rpi.edu"
+ TITLE="[Nel] Network Connections">duponc@rpi.edu</A><BR>
+ <I>Fri, 02 Mar 2001 14:18:32 -0500</I>
+ <P><UL>
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+<PRE>When you talk about network connections how are they going to work? For
+example when say a player wants to find out what he/she has in his
+inivitroy how does the client get this information. Does the client
+talk deriectly to the items sever or does it first contact another
+server, that it would contact for every data request, and which then
+goes asks the items server for the information which the server passes
+back to the client. If it is the case that there is a gateway server
+that talks to the data servers not the client talks directly to the data
+servers. Why does there have to be a single gateway server. You could
+set it up so that the gateways only had to control the max amount of
+connections the server can handel. To do this you would need a another
+server to handle incomming connections and pass them off to the gateway
+servers. Of course this system could bog down the intercluster network,
+but you would think that the total amount of trafic would not change.
+If it is the other way then this won't work. i.e. client talks directly
+to items server.
+
+
+Charles Dupont
+
+
+</pre>
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