From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-March/000331.html | 64 ++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 pipermail/nel/2001-March/000331.html (limited to 'pipermail/nel/2001-March/000331.html') diff --git a/pipermail/nel/2001-March/000331.html b/pipermail/nel/2001-March/000331.html new file mode 100644 index 00000000..6bdb3c7d --- /dev/null +++ b/pipermail/nel/2001-March/000331.html @@ -0,0 +1,64 @@ + + + + [Nel] Network Connections + + + + + + +

[Nel] Network Connections

+ Charles Dupont + duponc@rpi.edu
+ Fri, 02 Mar 2001 14:18:32 -0500 +

+
+ +
When you talk about network connections how are they going to work?  For 
+example when say a player wants to find out what he/she has in his 
+inivitroy how does the client get this information.  Does the client 
+talk deriectly to the items sever or does it first contact another 
+server, that it would contact for every data request, and which then 
+goes asks the items server for the information which the server passes 
+back to the client.  If it is the case that there is  a gateway server 
+that talks to the data servers not the client talks directly to the data 
+servers.  Why does there have to be a single gateway server.  You could 
+set it up so that the gateways only had to control the max amount of 
+connections the server can handel.  To do this you would need a another 
+server to handle incomming connections and pass them off to the gateway 
+servers.  Of course this system could bog down the intercluster network, 
+but you would think that the total amount of trafic would not change.  
+If it is the other way then this won't work. i.e. client talks directly  
+to items server.
+
+
+Charles Dupont
+
+
+
+ + +
+

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