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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Congratulations + concerns</TITLE>
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+ <H1>[Nel] Congratulations + concerns</H1>
+ <B>Yann Morvan</B>
+ <A HREF="mailto:ymorvan%40mrl.nyu.edu"
+ TITLE="[Nel] Congratulations + concerns">ymorvan@mrl.nyu.edu</A><BR>
+ <I>Sat, 30 Jun 2001 15:59:51 -0400</I>
+ <P><UL>
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+<PRE>Well, while explaining his mistakes to Brenden,
+you didn't adress my point, which is this:
+Though EQ has better graphics and better written
+network code than UO, I preffer UO because of its rules,
+which yet are hardcoded.
+
+If it is not possible for me to use Nel
+(and share the technical improvments I may
+make) without being able to protect my set of game
+rules (which are in no way an improvment to the Nel
+library, being specific to my game), then you reduce
+content to superficial things (graphics etc) and customer
+service, which have never alone made the main interest of a game
+for any gamer with an ounce of taste.
+
+So please tell me if there is a solution or if I should
+give up using Nel (but then again, please understand that
+I totaly agree with the idea of sharing my improvments of
+the library).
+
+ Yann
+
+P.S. I understand the passion behind the free software notion, however,
+in the very field of MMORPG, the inability to protect your rules -
+the spirit of your game - leaves the opportunity to a greater
+company, if they happen to be popular, to deprive you of the pleasure
+of running your game by draining your playerbase by using its marketing
+power. You then end up with the opposite of the reason why you thrive
+for free software: people make profit over your ideas because of their
+mere initial wealth.
+
+
+
+</pre>
+
+
+
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