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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <HEAD>
+ <TITLE> [Nel] Hello and a Question</TITLE>
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+ <H1>[Nel] Hello and a Question</H1>
+ <B>Alfred</B>
+ <A HREF="mailto:alfred%40mazuma.net.au"
+ TITLE="[Nel] Hello and a Question">alfred@mazuma.net.au</A><BR>
+ <I>Thu, 14 Jun 2001 23:47:54 +1000</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000419.html">[Nel] Itsalive is dead</A></li>
+ <LI> Next message: <A HREF="000423.html">[Nel] Hello and a Question</A></li>
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+<!--beginarticle-->
+<PRE>Hey guys,
+ My name is Alfred and my &quot;credentials&quot; are that I am the &quot;father&quot; of
+admin mod (<A HREF="http://www.adminmod.org">http://www.adminmod.org</A>) along with being a devloper for some
+other hl based mods (firearms for eg).
+ I work as a research engineer into tactical networks, so I have a fair
+bit of experience with comms effects in harsh conditions (i.e the
+general internet).
+
+ Anyway, my question is, why did you develop your own distributed
+architecture? Why not adapt/extend/use an existing solution such as
+CORBA or DCOM (urgh, I know, win32 only). CORBA has a fair amount of
+support and it can be coaxed to have the characteristics you need. I am
+not saying you should change, I was just wonder what led you to make
+your own? It just seems that the overheads of designing a naming and
+authentication service are something that CORBA would have done away with.
+
+--
+Alfred Reynolds
+<A HREF="mailto:alfred@mazuma.net.au">alfred@mazuma.net.au</A>
+
+
+</pre>
+
+
+
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