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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] TCP vs. UDP</H1>
+ <B>Dim Segebart</B>
+ <A HREF="mailto:zager%40teleaction.com"
+ TITLE="[Nel] TCP vs. UDP">zager@teleaction.com</A><BR>
+ <I>Thu, 5 Jul 2001 17:00:13 +0200</I>
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+<PRE>Sorry, I'm not the network guru at all, so may be it looks childish ...
+I think you should implement minimum error checking protocol -
+1. Client sends UDP data to the server
+2. Client wait for confirmation from other end what data was received (use some
+UID for packets to send back as confirmation)
+3. If some timeout expired without confirmation, then client resends its data again
+
+Thursday, July 05, 2001, 4:36:47 PM, you wrote:
+
+VL&gt; Hi everybody!
+
+VL&gt; Let's talk a little bit about this great subject: TCP vs. UDP
+
+VL&gt; Thanks to Valerio Santinelli and Olivier Lejade, there's some cool
+VL&gt; discussion about this subject on the web and I would like to have your
+VL&gt; thought and discuss about this.
+
+VL&gt; On Anarchy Online game, they only use TCP protocol between client and server
+VL&gt; (other commercial online game use UDP) and it seems that it causes lot of
+VL&gt; problem like horrible ping or connection lost:
+VL&gt; <A HREF="http://aoforums.funcom.com/showthread.php?threadid=26297">http://aoforums.funcom.com/showthread.php?threadid=26297</A>
+
+VL&gt; There's also a mail on the MUD-Dev mailing list talking about these problems
+VL&gt; here:
+VL&gt; <A HREF="https://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00009.php">https://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00009.php</A>
+
+VL&gt; As you perhaps know, we only use TCP/IP (for server-server communication,
+VL&gt; but also for the client-server connection) and we currently think more and
+VL&gt; more about replacing the TCP client-server connection with a UDP one.
+
+VL&gt; In a first step, we would like to know your opinion about this choice. And
+VL&gt; in a next step, we'll do some test about ping/packet lost and so on to
+VL&gt; compare TCP and UDP, and we'll need your help to do that.
+
+VL&gt; Vianney Lecroart
+VL&gt; ---
+VL&gt; lead network programmer / nevrax.com
+VL&gt; icq#: 6870415
+VL&gt; homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A>
+VL&gt; www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++&gt;+$ E+&gt;- W++ N+ o? K-
+VL&gt; w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+VL&gt; _______________________________________________
+VL&gt; Nel mailing list
+VL&gt; <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A>
+VL&gt; <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A>
+
+
+
+--
+Dim Segebart mailto:<A HREF="mailto:zager@teleaction.de">zager@teleaction.de</A>
+
+
+
+</pre>
+
+
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