From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-July/000479.html | 99 +++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 pipermail/nel/2001-July/000479.html (limited to 'pipermail/nel/2001-July/000479.html') diff --git a/pipermail/nel/2001-July/000479.html b/pipermail/nel/2001-July/000479.html new file mode 100644 index 00000000..b8a279c5 --- /dev/null +++ b/pipermail/nel/2001-July/000479.html @@ -0,0 +1,99 @@ + + + + [Nel] TCP vs. UDP + + + + + + +

[Nel] TCP vs. UDP

+ Dim Segebart + zager@teleaction.com
+ Thu, 5 Jul 2001 17:00:13 +0200 +

+
+ +
Sorry, I'm not the network guru at all, so may be it looks childish ...
+I think you should implement  minimum error checking protocol -
+1. Client sends UDP data to the server
+2. Client wait for confirmation from other end what data was received (use some
+UID for packets to send back as confirmation)
+3. If some timeout expired without confirmation, then client resends its data again
+
+Thursday, July 05, 2001, 4:36:47 PM, you wrote:
+
+VL> Hi everybody!
+
+VL> Let's talk a little bit about this great subject: TCP vs. UDP
+
+VL> Thanks to Valerio Santinelli and Olivier Lejade, there's some cool
+VL> discussion about this subject on the web and I would like to have your
+VL> thought and discuss about this.
+
+VL> On Anarchy Online game, they only use TCP protocol between client and server
+VL> (other commercial online game use UDP) and it seems that it causes lot of
+VL> problem like horrible ping or connection lost:
+VL> http://aoforums.funcom.com/showthread.php?threadid=26297
+
+VL> There's also a mail on the MUD-Dev mailing list talking about these problems
+VL> here:
+VL> https://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00009.php
+
+VL> As you perhaps know, we only use TCP/IP (for server-server communication,
+VL> but also for the client-server connection) and we currently think more and
+VL> more about replacing the TCP client-server connection with a UDP one.
+
+VL> In a first step, we would like to know your opinion about this choice. And
+VL> in a next step, we'll do some test about ping/packet lost and so on to
+VL> compare TCP and UDP, and we'll need your help to do that.
+
+VL> Vianney Lecroart
+VL> ---
+VL> lead network programmer / nevrax.com
+VL> icq#: 6870415
+VL> homepage: http://ace.planet-d.net
+VL> www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+VL> w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+VL> _______________________________________________
+VL> Nel mailing list
+VL> Nel@nevrax.org
+VL> http://www.nevrax.org/mailman/listinfo.cgi/nel
+
+
+
+-- 
+Dim Segebart                         mailto:zager@teleaction.de
+
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+ + + +
+

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