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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] TCP vs. UDP</TITLE>
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+ <H1>[Nel] TCP vs. UDP</H1>
+ <B>Yann Morvan</B>
+ <A HREF="mailto:ymorvan%40ens-lyon.fr"
+ TITLE="[Nel] TCP vs. UDP">ymorvan@ens-lyon.fr</A><BR>
+ <I>Thu, 5 Jul 2001 16:59:27 +0200 (MET DST)</I>
+ <P><UL>
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+<PRE>I've read the thread on MUD-Dev and some people here,
+who seem to be quite experienced, say that TCP is not a
+good choice for client/server communication when there are
+many users and with real time constraints and it seems reasonable
+since TCP implements re-emit mecanisms which are irrelevent
+if the resent data doesn't matter anymore. They
+say that UDP is a better choice, though EA and AC designed their own
+layer. I am not a network expert but I think it would be wise to ponder
+things thoroughly on that point, but I realize that designing one's own
+layer (even using UDP as a starting point) is probably quite a hard task.
+
+ Yann
+
+
+
+</pre>
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