From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-July/000478.html | 84 +++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 pipermail/nel/2001-July/000478.html (limited to 'pipermail/nel/2001-July/000478.html') diff --git a/pipermail/nel/2001-July/000478.html b/pipermail/nel/2001-July/000478.html new file mode 100644 index 00000000..bba93532 --- /dev/null +++ b/pipermail/nel/2001-July/000478.html @@ -0,0 +1,84 @@ + + + + [Nel] TCP vs. UDP + + + + + + +

[Nel] TCP vs. UDP

+ Yann Morvan + ymorvan@ens-lyon.fr
+ Thu, 5 Jul 2001 16:59:27 +0200 (MET DST) +

+
+ +
I've read the thread on MUD-Dev and some people here,
+who seem to be quite experienced, say that TCP is not a
+good choice for client/server communication when there are
+many users and with real time constraints and it seems reasonable
+since TCP implements re-emit mecanisms which are irrelevent
+if the resent data doesn't matter anymore. They
+say that UDP is a better choice, though EA and AC designed their own
+layer. I am not a network expert but I think it would be wise to ponder
+things thoroughly on that point, but I realize that designing one's own
+layer (even using UDP as a starting point) is probably quite a hard task.
+
+	Yann 
+
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