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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <HEAD>
+ <TITLE> [Nel] Maya plugin issues</TITLE>
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+ <H1>[Nel] Maya plugin issues</H1>
+ <B>robofly</B>
+ <A HREF="mailto:robofly%40in-orbit.net"
+ TITLE="[Nel] Maya plugin issues">robofly@in-orbit.net</A><BR>
+ <I>Sun, 14 Jan 2001 20:26:32 -0800</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000118.html">Re[2]: [Nel] File formats+other stuff</A></li>
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+<!--beginarticle-->
+<PRE>Hi,
+
+I've been looking into writing a Maya plugin.
+What I understand so far is the following,
+please correct me if I'm wrong.
+
+-There are no specific fileformats for NeL,
+only different serialized objects like
+CZone, CShape(Stream), CMesh and others.
+
+-We would probably use the Maya API and
+write a C++ plugin for Maya instead of
+a MEL script.
+
+-I will have to convert the NURBS based
+Maya curves into 3DSMax based Bezier
+Pathces.
+
+This is really exciting. Now we can
+really integrate functions in Maya
+for bump-mapping and things like that.
+And this will be a plugin that creates
+ready to use NeL objects instead of
+some kind of an endless conversion
+madness :)
+
+If anybody has some code already written
+for either the Maya or NeL part of such
+a plugin, please let me know. Our plugin
+will will be released under the GPL.
+
+Warm regards,
+Róbert
+
+
+
+</pre>
+
+
+
+
+
+
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