From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000119.html | 84 ++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 pipermail/nel/2001-January/000119.html (limited to 'pipermail/nel/2001-January/000119.html') diff --git a/pipermail/nel/2001-January/000119.html b/pipermail/nel/2001-January/000119.html new file mode 100644 index 00000000..2501d7bf --- /dev/null +++ b/pipermail/nel/2001-January/000119.html @@ -0,0 +1,84 @@ + + + + [Nel] Maya plugin issues + + + + + + +

[Nel] Maya plugin issues

+ robofly + robofly@in-orbit.net
+ Sun, 14 Jan 2001 20:26:32 -0800 +

+
+ +
Hi,
+
+I've been looking into writing a Maya plugin.
+What I understand so far is the following,
+please correct me if I'm wrong.
+
+-There are no specific fileformats for NeL,
+only different serialized objects like
+CZone, CShape(Stream), CMesh and others.
+
+-We would probably use the Maya API and
+write a C++ plugin for Maya instead of
+a MEL script.
+
+-I will have to convert the NURBS based
+Maya curves into 3DSMax based Bezier
+Pathces.
+
+This is really exciting. Now we can
+really integrate functions in Maya
+for bump-mapping and things like that.
+And this will be a plugin that creates
+ready to use NeL objects instead of
+some kind of an endless conversion
+madness :)
+
+If anybody has some code already written
+for either the Maya or NeL part of such
+a plugin, please let me know.  Our plugin
+will will be released under the GPL.
+
+Warm regards,
+Róbert
+
+
+
+
+ + + + + + + +
+

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