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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-January/000104.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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-rw-r--r-- | pipermail/nel/2001-January/000104.html | 82 |
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diff --git a/pipermail/nel/2001-January/000104.html b/pipermail/nel/2001-January/000104.html new file mode 100644 index 00000000..6b34c2ff --- /dev/null +++ b/pipermail/nel/2001-January/000104.html @@ -0,0 +1,82 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] File formats+other stuff</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:robofly%40in-orbit.net"> + <LINK REL="Previous" HREF="000103.html"> + <LINK REL="Next" HREF="000105.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] File formats+other stuff</H1> + <B>robofly</B> + <A HREF="mailto:robofly%40in-orbit.net" + TITLE="[Nel] File formats+other stuff">robofly@in-orbit.net</A><BR> + <I>Fri, 5 Jan 2001 17:35:04 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000103.html">[Nel] compile problems on debian gnu/linux (more)</A></li> + <LI> Next message: <A HREF="000105.html">[Nel] File formats+other stuff</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#104">[ date ]</a> + <a href="thread.html#104">[ thread ]</a> + <a href="subject.html#104">[ subject ]</a> + <a href="author.html#104">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi, + +We're experimenting with NEL, great work :) We are +developing an MMRPG called "Warp Storm" and subscribe +to the Open Source development model. Our company +and game is born from an GPL'ed project I've been +leading since 1998 called Bang formerly known as +JavaMOO. Now we have a funded development effort +going and have offices in San Francisco and Reykjavík, +Iceland. + +We are considering assigning few full time programmers +helping expanding the NEL code-base. + +I've gathered that there is support for .3ds for objects +and .bmp for textures. Is this correct? + +Is there any animation support? + +In what format is the landscape data tiles? + +Do you have an example of a config file for the +client? + +What glues .3ds object files to the landscape +data? + +Warm regards, +Róbert Viðar Bjarnason +<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A> + +President, InOrbit Entertainment, Inc. +<A HREF="http://www.in-orbit.net/">http://www.in-orbit.net/</A> +<A HREF="http://this.is/bang/">http://this.is/bang/</A> + + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000103.html">[Nel] compile problems on debian gnu/linux (more)</A></li> + <LI> Next message: <A HREF="000105.html">[Nel] File formats+other stuff</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#104">[ date ]</a> + <a href="thread.html#104">[ thread ]</a> + <a href="subject.html#104">[ subject ]</a> + <a href="author.html#104">[ author ]</a> + </LI> + </UL> +</body></html> |