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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <HEAD>
+ <TITLE> [Nel] File formats+other stuff</TITLE>
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+ <H1>[Nel] File formats+other stuff</H1>
+ <B>robofly</B>
+ <A HREF="mailto:robofly%40in-orbit.net"
+ TITLE="[Nel] File formats+other stuff">robofly@in-orbit.net</A><BR>
+ <I>Fri, 5 Jan 2001 17:35:04 -0800</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000103.html">[Nel] compile problems on debian gnu/linux (more)</A></li>
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+<!--beginarticle-->
+<PRE>Hi,
+
+We're experimenting with NEL, great work :) We are
+developing an MMRPG called &quot;Warp Storm&quot; and subscribe
+to the Open Source development model. Our company
+and game is born from an GPL'ed project I've been
+leading since 1998 called Bang formerly known as
+JavaMOO. Now we have a funded development effort
+going and have offices in San Francisco and Reykjavík,
+Iceland.
+
+We are considering assigning few full time programmers
+helping expanding the NEL code-base.
+
+I've gathered that there is support for .3ds for objects
+and .bmp for textures. Is this correct?
+
+Is there any animation support?
+
+In what format is the landscape data tiles?
+
+Do you have an example of a config file for the
+client?
+
+What glues .3ds object files to the landscape
+data?
+
+Warm regards,
+Róbert Viðar Bjarnason
+<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A>
+
+President, InOrbit Entertainment, Inc.
+<A HREF="http://www.in-orbit.net/">http://www.in-orbit.net/</A>
+<A HREF="http://this.is/bang/">http://this.is/bang/</A>
+
+
+
+</pre>
+
+
+
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