From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000104.html | 82 ++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 pipermail/nel/2001-January/000104.html (limited to 'pipermail/nel/2001-January/000104.html') diff --git a/pipermail/nel/2001-January/000104.html b/pipermail/nel/2001-January/000104.html new file mode 100644 index 00000000..6b34c2ff --- /dev/null +++ b/pipermail/nel/2001-January/000104.html @@ -0,0 +1,82 @@ + + + + [Nel] File formats+other stuff + + + + + + +

[Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Fri, 5 Jan 2001 17:35:04 -0800 +

+
+ +
Hi,
+
+We're experimenting with NEL, great work :)  We are
+developing an MMRPG called "Warp Storm" and subscribe
+to the Open Source development model.  Our company
+and game is born from an GPL'ed project I've been
+leading since 1998 called Bang formerly known as
+JavaMOO.  Now we have a funded development effort
+going and have offices in San Francisco and Reykjavík,
+Iceland.
+
+We are considering assigning few full time programmers
+helping expanding the NEL code-base.
+
+I've gathered that there is support for .3ds for objects
+and .bmp for textures.  Is this correct?
+
+Is there any animation support?
+
+In what format is the landscape data tiles?
+
+Do you have an example of a config file for the
+client?
+
+What glues .3ds object files to the landscape
+data?
+
+Warm regards,
+Róbert Viðar Bjarnason
+robofly@in-orbit.net
+
+President, InOrbit Entertainment, Inc.
+http://www.in-orbit.net/
+http://this.is/bang/
+
+
+
+
+ + + + +
+

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