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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Compiling in VC++</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] Compiling in VC++">archer@nevrax.com</A><BR>
+ <I>Wed, 3 Jan 2001 11:56:19 +0100</I>
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+<PRE>According to <A HREF="mailto:david.belius@chello.se">david.belius@chello.se</A>:
+&gt;<i> Hi,
+</I>&gt;<i> Why haven't you said that you have example game data up?!?
+</I>
+We're still trying to finish the complete packaging for the 0.2 version
+(i.e. the first running prototype). And finding a machine to run an
+&quot;official&quot; server here for those who can't run server and client at home.
+
+The big announce will be made as soon as we've got time to polish that
+(and we'll probably open a download area so people without CVS can get
+ full packages at key points)
+
+&gt;<i> The reason for this was that all the VC++ files from the CVS are in UNIX
+</I>&gt;<i> format, i.e. the linefeeds are messed up.
+</I>
+The CVS tools should &quot;properly&quot; convert text files between unix/dos
+linefeed conventions. We're using WinCVS 1.1 here, and the files are
+correctly formatted while working on a windows client, and back to LF when
+commited.
+
+&gt;<i> You should proboblay put a notice in the &quot;Install&quot; file about it.
+</I>
+We'll put a Caveat there.
+
+Oh, and by the way, happy new millenium all!
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
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