From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000088.html | 87 ++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 pipermail/nel/2001-January/000088.html (limited to 'pipermail/nel/2001-January/000088.html') diff --git a/pipermail/nel/2001-January/000088.html b/pipermail/nel/2001-January/000088.html new file mode 100644 index 00000000..16c604ed --- /dev/null +++ b/pipermail/nel/2001-January/000088.html @@ -0,0 +1,87 @@ + + + + [Nel] Compiling in VC++ + + + + + + +

[Nel] Compiling in VC++

+ Vincent Archer + archer@nevrax.com
+ Wed, 3 Jan 2001 11:56:19 +0100 +

+
+ +
According to david.belius@chello.se:
+> Hi,
+> Why haven't you said that you have example game data up?!?
+
+We're still trying to finish the complete packaging for the 0.2 version
+(i.e. the first running prototype). And finding a machine to run an
+"official" server here for those who can't run server and client at home.
+
+The big announce will be made as soon as we've got time to polish that
+(and we'll probably open a download area so people without CVS can get
+ full packages at key points)
+
+> The reason for this was that all the VC++ files from the CVS are in UNIX
+> format, i.e. the linefeeds are messed up.
+
+The CVS tools should "properly" convert text files between unix/dos
+linefeed conventions. We're using WinCVS 1.1 here, and the files are
+correctly formatted while working on a windows client, and back to LF when
+commited.
+
+> You should proboblay put a notice in the "Install" file about it.
+
+We'll put a Caveat there.
+
+Oh, and by the way, happy new millenium all!
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + + + + + + + + + + + + + + +
+

+ -- cgit v1.2.1