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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] NeL Network Engine</H1>
+ <B>elijah wright</B>
+ <A HREF="mailto:elw%40stderr.org"
+ TITLE="[Nel] NeL Network Engine">elw@stderr.org</A><BR>
+ <I>Wed, 28 Feb 2001 13:51:45 -0500 (EST)</I>
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+<!--beginarticle-->
+<PRE>&gt;<i> but the design of a web server or a ftpserver is another
+</I>&gt;<i> thing than the design of a server for a MMORPG.
+</I>&gt;<i> you're client is always connected to the server
+</I>&gt;<i> it's not exactly the same things.
+</I>
+as i recall, the jabber.org people have done some scalability work for
+just this kind of thing- their IM client is an always-on/always-available
+service.
+
+might be fun to ask some of them what their ideas on this are.
+
+elijah
+
+
+
+</pre>
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