From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000306.html | 59 +++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 pipermail/nel/2001-February/000306.html (limited to 'pipermail/nel/2001-February/000306.html') diff --git a/pipermail/nel/2001-February/000306.html b/pipermail/nel/2001-February/000306.html new file mode 100644 index 00000000..ee0d6fa5 --- /dev/null +++ b/pipermail/nel/2001-February/000306.html @@ -0,0 +1,59 @@ + + + + [Nel] NeL Network Engine + + + + + + +

[Nel] NeL Network Engine

+ elijah wright + elw@stderr.org
+ Wed, 28 Feb 2001 13:51:45 -0500 (EST) +

+
+ +
> but the design of a web server or a ftpserver is another
+> thing than the design of a server for a MMORPG.
+> you're client is always connected to the server
+> it's not exactly the same things.
+
+as i recall, the jabber.org people have done some scalability work for
+just this kind of thing- their IM client is an always-on/always-available
+service.
+
+might be fun to ask some of them what their ideas on this are.
+
+elijah
+
+
+
+
+ + + +
+

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