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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] NeL Network Engine</H1>
+ <B>Nicolas Hognon</B>
+ <A HREF="mailto:cblt%40cblt.org"
+ TITLE="[Nel] NeL Network Engine">cblt@cblt.org</A><BR>
+ <I>Wed, 28 Feb 2001 19:52:32 +0100</I>
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+<!--beginarticle-->
+<PRE>you're right
+many people and project were confront to this problem
+and they resolve it.
+
+but the design of a web server or a ftpserver is another
+thing than the design of a server for a MMORPG.
+
+i think for a web server
+the browser connect to the server when it need something
+but in a game like the one developped by nevrax
+you're client is always connected to the server
+it's not exactly the same things.
+
+&gt;<i> Would not the wisest choice be to research all the high performance web
+</I>&gt;<i> servers out there? It seems to me that this problem has been researched
+</I>&gt;<i> quite extensively by a LOT of other GPL projects. I doubt you'd be able to
+</I>&gt;<i> find a better solution than what Apache or other heavy duty web servers have
+</I>&gt;<i> already implemented.
+</I>&gt;<i>
+</I>
+
+
+--
+Nicolas Hognon
+home : <A HREF="mailto:cblt@cblt.org">cblt@cblt.org</A> / www.cblt.org
+work : <A HREF="mailto:nicolash@virtools.com">nicolash@virtools.com</A> / www.virtools.com
+#ICQ : 36044443
+
+Enjoy the silence
+(DM)
+
+
+</pre>
+
+
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