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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-February/000305.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-February/000305.html b/pipermail/nel/2001-February/000305.html new file mode 100644 index 00000000..a61b8511 --- /dev/null +++ b/pipermail/nel/2001-February/000305.html @@ -0,0 +1,76 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] NeL Network Engine</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:cblt%40cblt.org"> + <LINK REL="Previous" HREF="000304.html"> + <LINK REL="Next" HREF="000306.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] NeL Network Engine</H1> + <B>Nicolas Hognon</B> + <A HREF="mailto:cblt%40cblt.org" + TITLE="[Nel] NeL Network Engine">cblt@cblt.org</A><BR> + <I>Wed, 28 Feb 2001 19:52:32 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000304.html">[Nel] NeL Network Engine</A></li> + <LI> Next message: <A HREF="000306.html">[Nel] NeL Network Engine</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#305">[ date ]</a> + <a href="thread.html#305">[ thread ]</a> + <a href="subject.html#305">[ subject ]</a> + <a href="author.html#305">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>you're right +many people and project were confront to this problem +and they resolve it. + +but the design of a web server or a ftpserver is another +thing than the design of a server for a MMORPG. + +i think for a web server +the browser connect to the server when it need something +but in a game like the one developped by nevrax +you're client is always connected to the server +it's not exactly the same things. + +><i> Would not the wisest choice be to research all the high performance web +</I>><i> servers out there? It seems to me that this problem has been researched +</I>><i> quite extensively by a LOT of other GPL projects. I doubt you'd be able to +</I>><i> find a better solution than what Apache or other heavy duty web servers have +</I>><i> already implemented. +</I>><i> +</I> + + +-- +Nicolas Hognon +home : <A HREF="mailto:cblt@cblt.org">cblt@cblt.org</A> / www.cblt.org +work : <A HREF="mailto:nicolash@virtools.com">nicolash@virtools.com</A> / www.virtools.com +#ICQ : 36044443 + +Enjoy the silence +(DM) + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000304.html">[Nel] NeL Network Engine</A></li> + <LI> Next message: <A HREF="000306.html">[Nel] NeL Network Engine</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#305">[ date ]</a> + <a href="thread.html#305">[ thread ]</a> + <a href="subject.html#305">[ subject ]</a> + <a href="author.html#305">[ author ]</a> + </LI> + </UL> +</body></html> |