From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000305.html | 76 +++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 pipermail/nel/2001-February/000305.html (limited to 'pipermail/nel/2001-February/000305.html') diff --git a/pipermail/nel/2001-February/000305.html b/pipermail/nel/2001-February/000305.html new file mode 100644 index 00000000..a61b8511 --- /dev/null +++ b/pipermail/nel/2001-February/000305.html @@ -0,0 +1,76 @@ + + + + [Nel] NeL Network Engine + + + + + + +

[Nel] NeL Network Engine

+ Nicolas Hognon + cblt@cblt.org
+ Wed, 28 Feb 2001 19:52:32 +0100 +

+
+ +
you're right
+many people and project were confront to this problem
+and they resolve it.
+
+but the design of a web server or a ftpserver is another
+thing than the design of a server for a MMORPG.
+
+i think for a web server
+the browser connect to the server when it need something
+but in a game like the one developped by nevrax
+you're client is always connected to the server
+it's not exactly the same things.
+
+> Would not the wisest choice be to research all the high performance web
+> servers out there?  It seems to me that this problem has been researched
+> quite extensively by a LOT of other GPL projects.  I doubt you'd be able to
+> find a better solution than what Apache or other heavy duty web servers have
+> already implemented.
+> 
+
+
+
+-- 
+Nicolas Hognon
+home : cblt@cblt.org         / www.cblt.org
+work : nicolash@virtools.com / www.virtools.com
+#ICQ : 36044443
+    
+Enjoy the silence
+(DM)
+
+
+
+ + + +
+

+ -- cgit v1.2.1