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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] NeL Network Engine</H1>
+ <B>Nicolas Hognon</B>
+ <A HREF="mailto:cblt%40cblt.org"
+ TITLE="[Nel] NeL Network Engine">cblt@cblt.org</A><BR>
+ <I>Thu, 22 Feb 2001 17:01:57 +0100</I>
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+<PRE>i've got the same problem for the project i work for :
+how many thread can i run under win nt/2000 and linux
+
+i haven't made test about this yet ... but if some one answer to this
+question it will be cool :))
+
+&gt;<i> (B) As we are building a *massively* multiplayer game, we expect to have
+</I>&gt;<i> a great number of connections (even if all clients won't be connected on
+</I>&gt;<i> the same machine), therefore a great number of threads. Does anybody
+</I>&gt;<i> know the scale limits on Linux systems (and on Windows BTW), i.e. the
+</I>&gt;<i> optimum and maximum thread numbers per process and per system ?
+</I>&gt;<i>
+</I>&gt;<i> I'm sure a lot of you are great Linux specialists, so you probably have
+</I>&gt;<i> an idea about this issues.
+</I>&gt;<i>
+</I>
+--
+Nicolas Hognon
+<A HREF="mailto:nicolash@virtools.com">nicolash@virtools.com</A>
+
+Virtools - The Behavior Company
+Tel. (+33) 1 42 71 46 86 / Fax. (+33) 1 42 71 86 53
+<A HREF="http://www.virtools.com/">http://www.virtools.com/</A>
+
+
+</pre>
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