From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000253.html | 73 +++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 pipermail/nel/2001-February/000253.html (limited to 'pipermail/nel/2001-February/000253.html') diff --git a/pipermail/nel/2001-February/000253.html b/pipermail/nel/2001-February/000253.html new file mode 100644 index 00000000..d030b948 --- /dev/null +++ b/pipermail/nel/2001-February/000253.html @@ -0,0 +1,73 @@ + + + + [Nel] NeL Network Engine + + + + + + +

[Nel] NeL Network Engine

+ Nicolas Hognon + cblt@cblt.org
+ Thu, 22 Feb 2001 17:01:57 +0100 +

+
+ +
i've got the same problem for the project i work for  :
+how many thread can i run under win nt/2000 and linux
+
+i haven't made test about this yet ... but if some one answer to this
+question it will be cool :))
+
+> (B) As we are building a *massively* multiplayer game, we expect to have
+> a great number of connections (even if all clients won't be connected on
+> the same machine), therefore a great number of threads. Does anybody
+> know the scale limits on Linux systems (and on Windows BTW), i.e. the
+> optimum and maximum thread numbers per process and per system ?
+> 
+> I'm sure a lot of you are great Linux specialists, so you probably have
+> an idea about this issues.
+> 
+
+-- 
+Nicolas Hognon
+nicolash@virtools.com
+
+Virtools - The Behavior Company
+Tel. (+33) 1 42 71 46 86 / Fax. (+33) 1 42 71 86 53
+http://www.virtools.com/
+
+
+
+ + + + + + + +
+

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