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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Building a FAQ?</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] Building a FAQ?">archer@nevrax.com</A><BR>
+ <I>Tue, 20 Feb 2001 18:00:00 +0100</I>
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+<PRE>According to Jared Mark:
+&gt;<i> 1) Now that I have NeL, the Client, and Services packages all compiled,
+</I>&gt;<i> what do I do with it to actually start building MY world? Do I HAVE
+</I>&gt;<i> to edit the code and recompile? Or is this package meant to handle
+</I>&gt;<i> all game-specific stuff in that /data directory, independant from the
+</I>&gt;<i> core components?
+</I>
+Well, what you now have is a very small client, so don't expect to run a
+RPG using that :)
+
+But essentially, yes. You now have to fire off your favorite 3D modeller
+and start making your own world (then, later get or write a converter to
+generate our map format), or, if you find the current world fine... start
+working on additional code to implement your features.
+
+&gt;<i> 2) What are the limitations on world size, max number of connections, etc, etc? I understand there are obvious hardware restrictions that you can't really say anything about... but I'm talking about software restrictions (for example, will I run into problems with say, a bank account in my game going over 64k in size due to an overflow? Will I have issues with my map being too big for the services to handle in terms of latteral area?)
+</I>
+Basically? None. We haven't put any specific restriction. Bank accounts
+aren't implemented yet, so they don't overflow :)
+
+There are additional design decisions about the game I can't get into,
+but, regarding map size for example, we do not have any restriction.
+Apart from our capacity to produce them and the limitations on the
+support for distribution (if we have to install 10Gb on your HD, it's
+probably too much).
+
+As a comparison, the artic icefield distributed with Snowballs covers
+2.5km by 1.3, and we do expect to have a pair of PCs handle every services
+regarding such a game area and about 50-100 active players.
+
+(of course, that depends a LOT on how those services are sollicited, which
+ ties directly into game play)
+
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
+
+
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