From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000236.html | 83 +++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 pipermail/nel/2001-February/000236.html (limited to 'pipermail/nel/2001-February/000236.html') diff --git a/pipermail/nel/2001-February/000236.html b/pipermail/nel/2001-February/000236.html new file mode 100644 index 00000000..5572d772 --- /dev/null +++ b/pipermail/nel/2001-February/000236.html @@ -0,0 +1,83 @@ + + + + [Nel] Building a FAQ? + + + + + + +

[Nel] Building a FAQ?

+ Vincent Archer + archer@nevrax.com
+ Tue, 20 Feb 2001 18:00:00 +0100 +

+
+ +
According to Jared Mark:
+> 1) Now that I have NeL, the Client, and Services packages all compiled,
+> what do I do with it to actually start building MY world?  Do I HAVE
+> to edit the code and recompile?  Or is this package meant to handle
+> all game-specific stuff in that /data directory, independant from the
+> core components?
+
+Well, what you now have is a very small client, so don't expect to run a
+RPG using that :)
+
+But essentially, yes. You now have to fire off your favorite 3D modeller
+and start making your own world (then, later get or write a converter to
+generate our map format), or, if you find the current world fine... start
+working on additional code to implement your features.
+
+> 2) What are the limitations on world size, max number of connections, etc, etc?  I understand there are obvious hardware restrictions that you can't really say anything about... but I'm talking about software restrictions (for example, will I run into problems with say, a bank account in my game going over 64k in size due to an overflow?  Will I have issues with my map being too big for the services to handle in terms of latteral area?)
+
+Basically? None. We haven't put any specific restriction. Bank accounts
+aren't implemented yet, so they don't overflow :)
+
+There are additional design decisions about the game I can't get into,
+but, regarding map size for example, we do not have any restriction.
+Apart from our capacity to produce them and the limitations on the
+support for distribution (if we have to install 10Gb on your HD, it's
+probably too much).
+
+As a comparison, the artic icefield distributed with Snowballs covers
+2.5km by 1.3, and we do expect to have a pair of PCs handle every services
+regarding such a game area and about 50-100 active players.
+
+(of course, that depends a LOT on how those services are sollicited, which
+ ties directly into game play)
+
+-- 
+Vincent Archer                                         Email: archer@nevrax.com
+
+Nevrax France.                              Off on the yellow brick road we go!
+
+
+ + + + +
+

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