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+ <H1>[Nel] Something I don't understand about the license agreement.</H1>
+ <B>EagleEye</B>
+ <A HREF="mailto:eagleeye%40flashmail.com"
+ TITLE="[Nel] Something I don't understand about the license agreement.">eagleeye@flashmail.com</A><BR>
+ <I>Mon, 19 Feb 2001 19:26:46 -0600</I>
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+<PRE>Well, as someone else put it in a private chat... I'm wondering &quot;exactly
+where does their code stop, and my code begin?&quot;
+
+Do I get to keep the coding behind the interaction rules of my game to
+myself? My skill system, and the way characters develop within the game...
+the way my player housing system, and player governments system is
+handled... is that mine to keep? I guess a lot of it depends on how I go
+about forming those rules... and that depends on how NeL allows me to build
+my world.
+
+I can understand sharing a new add-on, such as the ability to use DirectX 8
+with NeL... I can understand adding functionality to the core engine... that
+I wouldn't mind giving up to the general masses. Heck, I don't care if I
+give up the artwork! What's important to me is keeping my gameplay designs
+proprietary. I don't want someone copying my game's LOGIC... because to me,
+that's what will make my game innovative, and will be the main reason people
+will play it. If I give that up freely, I might as well go for a different
+core package.
+
+----- Original Message -----
+From: &quot;Bryce Harrington&quot; &lt;<A HREF="mailto:bryce@neptune.net">bryce@neptune.net</A>&gt;
+To: &lt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&gt;
+Sent: Monday, February 19, 2001 7:12 PM
+Subject: Re: [Nel] Something I don't understand about the license agreement.
+
+
+&gt;<i> If it is important to you to keep your IP closed, then you should use a
+</I>&gt;<i> closed library rather than an open one. There are many other libraries
+</I>&gt;<i> out there that allow for keeping stuff proprietary, and some of them are
+</I>&gt;<i> quite good. Some require fees or other charges in return for use of
+</I>&gt;<i> their license.
+</I>&gt;<i>
+</I>&gt;<i> NEL, like other open source things, operates on a share-and-share-alike
+</I>&gt;<i> principle. Nevrax is being very generous in providing their code
+</I>&gt;<i> openly, so you can see it and use it without having to pay any fees.
+</I>&gt;<i> The one condition that they have asked in return is that you do
+</I>&gt;<i> likewise. You have to decide for yourself if their price is acceptable,
+</I>&gt;<i> and if so, you're bound to abide by it. If it isn't, then you should
+</I>&gt;<i> use a different piece of code more to your liking (or write your own).
+</I>&gt;<i>
+</I>&gt;<i> NEL keeps their game _content_ (e.g., artwork) proprietary while
+</I>&gt;<i> releasing their source code; perhaps you could follow that approach as
+</I>&gt;<i> well. Or else you could strive to compete with other users of your
+</I>&gt;<i> modified code on the basis of name recognition, performance,
+</I>&gt;<i> reliability, and customer service.
+</I>&gt;<i>
+</I>&gt;<i> (This is community service - I'm not associated with NEL in any way, but
+</I>&gt;<i> admire that they are actually making their source code Free.)
+</I>&gt;<i>
+</I>&gt;<i> Bryce
+</I>&gt;<i>
+</I>&gt;<i> On Mon, 19 Feb 2001, Jared Mark wrote:
+</I>&gt;<i>
+</I>&gt;<i> &gt; I just want to make sure I understand this right...
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; I use this source code to build the base of my game...
+</I>&gt;<i> &gt; I do all sorts of work to make my own game built around this core
+</I>engine...
+&gt;<i> &gt; I then try to get people to play the game...
+</I>&gt;<i> &gt; People get the game (for free, or at least, for the cost of shipping it,
+</I>but no profit can be made on that...)
+&gt;<i> &gt; I charge for the monthly service to the game, and make boat loads of
+</I>money...
+&gt;<i> &gt;
+</I>&gt;<i> &gt; But then, because of the way this license reads, someone else can
+</I>request the entire source code to my game, set up their own game that's
+exactly like mine, and charge people to use it just like I am doing...
+&gt;<i> &gt;
+</I>&gt;<i> &gt; So if all of the above is correct... what is the point of me making my
+</I>game using NeL in the first place? When someone can just steal my entire
+game (not just the NeL source, but all of the &quot;derivitive works&quot; that are
+packaged with it as a whole), and run the game service themselves...
+basically, taking me out of the loop entirely.
+&gt;<i> &gt;
+</I>&gt;<i> &gt; If I'm completely off here, I appologise. I'm extremely new to the
+</I>whole &quot;open source&quot; thing...
+&gt;<i> &gt;
+</I>&gt;<i> &gt; My main concern is that I have a bunch of gameplay concepts that I want
+</I>to implement... having nothing to do with graphical quality, or any sort of
+innovative programming... I have plot, and I have what I consider a &quot;bigger
+and better plan&quot; than anything UO or EQ or AC have ever done... and this
+license is basically saying that I have to give all of THAT stuff up if I
+choose to use NeL as my core code?
+&gt;<i> &gt;
+</I>&gt;<i> &gt; *scratches head*
+</I>&gt;<i> &gt;
+</I>&gt;<i>
+</I>&gt;<i> --
+</I>&gt;<i> Bryce Harrington ~ ACME General Purpose Hacker / Designer / Rocket
+</I>Scientist
+&gt;<i> --------------------------------------------------------------------------
+</I>----
+&gt;<i> SBL SBIRS/Low NPOESS NGST HarrGene CivII WorldForge Eidetic Circe STAGE
+</I>iMSDW
+&gt;<i> bharrington @ msdw.com bryce @ neptune.net bryceharrington @
+</I>yahoo.com
+&gt;<i>
+</I>&gt;<i> _______________________________________________
+</I>&gt;<i> Nel mailing list
+</I>&gt;<i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A>
+</I>&gt;<i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A>
+</I>&gt;<i>
+</I>
+
+</pre>
+
+
+
+
+
+
+
+
+
+
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