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   <H1>[Nel] Something I don't understand about the license agreement.</H1>
    <B>EagleEye</B> 
    <A HREF="mailto:eagleeye%40flashmail.com"
       TITLE="[Nel] Something I don't understand about the license agreement.">eagleeye@flashmail.com</A><BR>
    <I>Mon, 19 Feb 2001 19:26:46 -0600</I>
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<PRE>Well, as someone else put it in a private chat... I'm wondering &quot;exactly
where does their code stop, and my code begin?&quot;

Do I get to keep the coding behind the interaction rules of my game to
myself?  My skill system, and the way characters develop within the game...
the way my player housing system, and player governments system is
handled... is that mine to keep?  I guess a lot of it depends on how I go
about forming those rules... and that depends on how NeL allows me to build
my world.

I can understand sharing a new add-on, such as the ability to use DirectX 8
with NeL... I can understand adding functionality to the core engine... that
I wouldn't mind giving up to the general masses.  Heck, I don't care if I
give up the artwork!  What's important to me is keeping my gameplay designs
proprietary.  I don't want someone copying my game's LOGIC... because to me,
that's what will make my game innovative, and will be the main reason people
will play it.  If I give that up freely, I might as well go for a different
core package.

----- Original Message -----
From: &quot;Bryce Harrington&quot; &lt;<A HREF="mailto:bryce@neptune.net">bryce@neptune.net</A>&gt;
To: &lt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&gt;
Sent: Monday, February 19, 2001 7:12 PM
Subject: Re: [Nel] Something I don't understand about the license agreement.


&gt;<i> If it is important to you to keep your IP closed, then you should use a
</I>&gt;<i> closed library rather than an open one.  There are many other libraries
</I>&gt;<i> out there that allow for keeping stuff proprietary, and some of them are
</I>&gt;<i> quite good.  Some require fees or other charges in return for use of
</I>&gt;<i> their license.
</I>&gt;<i>
</I>&gt;<i> NEL, like other open source things, operates on a share-and-share-alike
</I>&gt;<i> principle.  Nevrax is being very generous in providing their code
</I>&gt;<i> openly, so you can see it and use it without having to pay any fees.
</I>&gt;<i> The one condition that they have asked in return is that you do
</I>&gt;<i> likewise.  You have to decide for yourself if their price is acceptable,
</I>&gt;<i> and if so, you're bound to abide by it.  If it isn't, then you should
</I>&gt;<i> use a different piece of code more to your liking (or write your own).
</I>&gt;<i>
</I>&gt;<i> NEL keeps their game _content_ (e.g., artwork) proprietary while
</I>&gt;<i> releasing their source code; perhaps you could follow that approach as
</I>&gt;<i> well.  Or else you could strive to compete with other users of your
</I>&gt;<i> modified code on the basis of name recognition, performance,
</I>&gt;<i> reliability, and customer service.
</I>&gt;<i>
</I>&gt;<i> (This is community service - I'm not associated with NEL in any way, but
</I>&gt;<i> admire that they are actually making their source code Free.)
</I>&gt;<i>
</I>&gt;<i> Bryce
</I>&gt;<i>
</I>&gt;<i> On Mon, 19 Feb 2001, Jared Mark wrote:
</I>&gt;<i>
</I>&gt;<i> &gt; I just want to make sure I understand this right...
</I>&gt;<i> &gt;
</I>&gt;<i> &gt; I use this source code to build the base of my game...
</I>&gt;<i> &gt; I do all sorts of work to make my own game built around this core
</I>engine...
&gt;<i> &gt; I then try to get people to play the game...
</I>&gt;<i> &gt; People get the game (for free, or at least, for the cost of shipping it,
</I>but no profit can be made on that...)
&gt;<i> &gt; I charge for the monthly service to the game, and make boat loads of
</I>money...
&gt;<i> &gt;
</I>&gt;<i> &gt; But then, because of the way this license reads, someone else can
</I>request the entire source code to my game, set up their own game that's
exactly like mine, and charge people to use it just like I am doing...
&gt;<i> &gt;
</I>&gt;<i> &gt; So if all of the above is correct... what is the point of me making my
</I>game using NeL in the first place?  When someone can just steal my entire
game (not just the NeL source, but all of the &quot;derivitive works&quot; that are
packaged with it as a whole), and run the game service themselves...
basically, taking me out of the loop entirely.
&gt;<i> &gt;
</I>&gt;<i> &gt; If I'm completely off here, I appologise.  I'm extremely new to the
</I>whole &quot;open source&quot; thing...
&gt;<i> &gt;
</I>&gt;<i> &gt; My main concern is that I have a bunch of gameplay concepts that I want
</I>to implement... having nothing to do with graphical quality, or any sort of
innovative programming... I have plot, and I have what I consider a &quot;bigger
and better plan&quot; than anything UO or EQ or AC have ever done... and this
license is basically saying that I have to give all of THAT stuff up if I
choose to use NeL as my core code?
&gt;<i> &gt;
</I>&gt;<i> &gt; *scratches head*
</I>&gt;<i> &gt;
</I>&gt;<i>
</I>&gt;<i> --
</I>&gt;<i> Bryce Harrington  ~  ACME General Purpose Hacker / Designer / Rocket
</I>Scientist
&gt;<i> --------------------------------------------------------------------------
</I>----
&gt;<i> SBL SBIRS/Low NPOESS NGST  HarrGene CivII WorldForge Eidetic Circe STAGE
</I>iMSDW
&gt;<i> bharrington @ msdw.com     bryce @ neptune.net     bryceharrington @
</I>yahoo.com
&gt;<i>
</I>&gt;<i> _______________________________________________
</I>&gt;<i> Nel mailing list
</I>&gt;<i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A>
</I>&gt;<i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A>
</I>&gt;<i>
</I>

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