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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-February/000221.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-February/000221.html b/pipermail/nel/2001-February/000221.html new file mode 100644 index 00000000..999aadf2 --- /dev/null +++ b/pipermail/nel/2001-February/000221.html @@ -0,0 +1,161 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Something I don't understand about the license agreement.</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:jmark4%40home.com"> + <LINK REL="Previous" HREF="000220.html"> + <LINK REL="Next" HREF="000222.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Something I don't understand about the license agreement.</H1> + <B>Jared Mark</B> + <A HREF="mailto:jmark4%40home.com" + TITLE="[Nel] Something I don't understand about the license agreement.">jmark4@home.com</A><BR> + <I>Mon, 19 Feb 2001 18:41:44 -0600</I> + <P><UL> + <LI> Previous message: <A HREF="000220.html">[Nel] Compiling on Linux....</A></li> + <LI> Next message: <A HREF="000222.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#221">[ date ]</a> + <a href="thread.html#221">[ thread ]</a> + <a href="subject.html#221">[ subject ]</a> + <a href="author.html#221">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_0011_01C09AA3.9B7D49C0 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +I just want to make sure I understand this right... + +I use this source code to build the base of my game... +I do all sorts of work to make my own game built around this core = +engine... +I then try to get people to play the game... +People get the game (for free, or at least, for the cost of shipping it, = +but no profit can be made on that...) +I charge for the monthly service to the game, and make boat loads of = +money... + +But then, because of the way this license reads, someone else can = +request the entire source code to my game, set up their own game that's = +exactly like mine, and charge people to use it just like I am doing...=20 + +So if all of the above is correct... what is the point of me making my = +game using NeL in the first place? When someone can just steal my = +entire game (not just the NeL source, but all of the "derivitive works" = +that are packaged with it as a whole), and run the game service = +themselves... basically, taking me out of the loop entirely. + +If I'm completely off here, I appologise. I'm extremely new to the = +whole "open source" thing...=20 + +My main concern is that I have a bunch of gameplay concepts that I want = +to implement... having nothing to do with graphical quality, or any sort = +of innovative programming... I have plot, and I have what I consider a = +"bigger and better plan" than anything UO or EQ or AC have ever done... = +and this license is basically saying that I have to give all of THAT = +stuff up if I choose to use NeL as my core code? + +*scratches head*=20 + +------=_NextPart_000_0011_01C09AA3.9B7D49C0 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META http-equiv=3DContent-Type content=3D"text/html; = +charset=3Diso-8859-1"> +<META content=3D"MSHTML 5.50.4522.1801" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT size=3D2>I just want to make sure I understand this=20 +right...</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>I use this source code to build the base of my=20 +game...</FONT></DIV> +<DIV><FONT size=3D2>I do all sorts of work to make my own game built = +around this=20 +core engine...</FONT></DIV> +<DIV><FONT size=3D2>I then try to get people to play the = +game...</FONT></DIV> +<DIV><FONT size=3D2>People get the game (for free, or at least, for the = +cost of=20 +shipping it, but no profit can be made on that...)</FONT></DIV> +<DIV><FONT size=3D2>I charge for the monthly service to the game, and = +make boat=20 +loads of money...</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>But then, because of the way this license reads, = +someone else=20 +can request the entire source code to my game, set up their own game = +that's=20 +exactly like mine, and charge people to use it just like I am doing...=20 +</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>So if all of the above is correct... what is the = +point of me=20 +making my game using NeL in the first place?&nbsp; When someone can just = +steal=20 +my entire game (not just the NeL source, but all of the "derivitive = +works" that=20 +are packaged with it as a whole), and run the game service themselves... = + +basically, taking me out of the loop entirely.</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>If I'm completely off here, I appologise.&nbsp; I'm = +extremely=20 +new to the whole "open source" thing... </FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>My main concern is that I have a bunch of gameplay = +concepts=20 +that I want to implement... having nothing to do with graphical quality, = +or any=20 +sort of innovative programming... I have plot, and I have what I = +consider a=20 +"bigger and better plan" than anything UO or EQ or AC have ever done... = +and this=20 +license is basically saying that I have to give all of THAT stuff up if = +I choose=20 +to use NeL as my core code?</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>*scratches head*&nbsp;</FONT></DIV></BODY></HTML> + +------=_NextPart_000_0011_01C09AA3.9B7D49C0-- + + +</pre> + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000220.html">[Nel] Compiling on Linux....</A></li> + <LI> Next message: <A HREF="000222.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#221">[ date ]</a> + <a href="thread.html#221">[ thread ]</a> + <a href="subject.html#221">[ subject ]</a> + <a href="author.html#221">[ author ]</a> + </LI> + </UL> +</body></html> |