From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000221.html | 161 ++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 pipermail/nel/2001-February/000221.html (limited to 'pipermail/nel/2001-February/000221.html') diff --git a/pipermail/nel/2001-February/000221.html b/pipermail/nel/2001-February/000221.html new file mode 100644 index 00000000..999aadf2 --- /dev/null +++ b/pipermail/nel/2001-February/000221.html @@ -0,0 +1,161 @@ + + + + [Nel] Something I don't understand about the license agreement. + + + + + + +

[Nel] Something I don't understand about the license agreement.

+ Jared Mark + jmark4@home.com
+ Mon, 19 Feb 2001 18:41:44 -0600 +

+
+ +
This is a multi-part message in MIME format.
+
+------=_NextPart_000_0011_01C09AA3.9B7D49C0
+Content-Type: text/plain;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+I just want to make sure I understand this right...
+
+I use this source code to build the base of my game...
+I do all sorts of work to make my own game built around this core =
+engine...
+I then try to get people to play the game...
+People get the game (for free, or at least, for the cost of shipping it, =
+but no profit can be made on that...)
+I charge for the monthly service to the game, and make boat loads of =
+money...
+
+But then, because of the way this license reads, someone else can =
+request the entire source code to my game, set up their own game that's =
+exactly like mine, and charge people to use it just like I am doing...=20
+
+So if all of the above is correct... what is the point of me making my =
+game using NeL in the first place?  When someone can just steal my =
+entire game (not just the NeL source, but all of the "derivitive works" =
+that are packaged with it as a whole), and run the game service =
+themselves... basically, taking me out of the loop entirely.
+
+If I'm completely off here, I appologise.  I'm extremely new to the =
+whole "open source" thing...=20
+
+My main concern is that I have a bunch of gameplay concepts that I want =
+to implement... having nothing to do with graphical quality, or any sort =
+of innovative programming... I have plot, and I have what I consider a =
+"bigger and better plan" than anything UO or EQ or AC have ever done... =
+and this license is basically saying that I have to give all of THAT =
+stuff up if I choose to use NeL as my core code?
+
+*scratches head*=20
+
+------=_NextPart_000_0011_01C09AA3.9B7D49C0
+Content-Type: text/html;
+	charset="iso-8859-1"
+Content-Transfer-Encoding: quoted-printable
+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META http-equiv=3DContent-Type content=3D"text/html; =
+charset=3Diso-8859-1">
+<META content=3D"MSHTML 5.50.4522.1801" name=3DGENERATOR>
+<STYLE></STYLE>
+</HEAD>
+<BODY bgColor=3D#ffffff>
+<DIV><FONT size=3D2>I just want to make sure I understand this=20
+right...</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>I use this source code to build the base of my=20
+game...</FONT></DIV>
+<DIV><FONT size=3D2>I do all sorts of work to make my own game built =
+around this=20
+core engine...</FONT></DIV>
+<DIV><FONT size=3D2>I then try to get people to play the =
+game...</FONT></DIV>
+<DIV><FONT size=3D2>People get the game (for free, or at least, for the =
+cost of=20
+shipping it, but no profit can be made on that...)</FONT></DIV>
+<DIV><FONT size=3D2>I charge for the monthly service to the game, and =
+make boat=20
+loads of money...</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>But then, because of the way this license reads, =
+someone else=20
+can request the entire source code to my game, set up their own game =
+that's=20
+exactly like mine, and charge people to use it just like I am doing...=20
+</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>So if all of the above is correct... what is the =
+point of me=20
+making my game using NeL in the first place?&nbsp; When someone can just =
+steal=20
+my entire game (not just the NeL source, but all of the "derivitive =
+works" that=20
+are packaged with it as a whole), and run the game service themselves... =
+
+basically, taking me out of the loop entirely.</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>If I'm completely off here, I appologise.&nbsp; I'm =
+extremely=20
+new to the whole "open source" thing... </FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>My main concern is that I have a bunch of gameplay =
+concepts=20
+that I want to implement... having nothing to do with graphical quality, =
+or any=20
+sort of innovative programming... I have plot, and I have what I =
+consider a=20
+"bigger and better plan" than anything UO or EQ or AC have ever done... =
+and this=20
+license is basically saying that I have to give all of THAT stuff up if =
+I choose=20
+to use NeL as my core code?</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>*scratches head*&nbsp;</FONT></DIV></BODY></HTML>
+
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+
+
+
+ + + + + + + + + + + + +
+

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