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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Dynamic load balancing?</H1>
+ <B>EagleEye</B>
+ <A HREF="mailto:eagleeye%40flashmail.com"
+ TITLE="[Nel] Dynamic load balancing?">eagleeye@flashmail.com</A><BR>
+ <I>Mon, 19 Feb 2001 09:30:26 -0600</I>
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+<PRE>I would love dynamic load balancing... just add another server to your
+cluster, and assign it a piece of the game world to take care of... perhaps
+that city area that just got really popular in the last few weeks...
+
+----- Original Message -----
+From: &quot;Glaze&quot; &lt;<A HREF="mailto:viktor@glaze.se">viktor@glaze.se</A>&gt;
+To: &lt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&gt;
+Sent: Monday, February 19, 2001 8:37 AM
+Subject: [Nel] Dynamic load balancing?
+
+
+&gt;<i> Hello,
+</I>&gt;<i>
+</I>&gt;<i> I have one &quot;small&quot; question and I hope this is the right place to ask it.
+</I>I
+&gt;<i> was just wonder how (or if) you will solve the question of how to balance
+</I>&gt;<i> the workload on the game servers, will you use some kind of dynamic load
+</I>&gt;<i> balancing or have you opted for another approach.
+</I>&gt;<i>
+</I>&gt;<i> Viktor Godaly
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> _______________________________________________
+</I>&gt;<i> Nel mailing list
+</I>&gt;<i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A>
+</I>&gt;<i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A>
+</I>&gt;<i>
+</I>
+
+</pre>
+
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