From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000209.html | 78 +++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 pipermail/nel/2001-February/000209.html (limited to 'pipermail/nel/2001-February/000209.html') diff --git a/pipermail/nel/2001-February/000209.html b/pipermail/nel/2001-February/000209.html new file mode 100644 index 00000000..59ff716b --- /dev/null +++ b/pipermail/nel/2001-February/000209.html @@ -0,0 +1,78 @@ + + + + [Nel] Dynamic load balancing? + + + + + + +

[Nel] Dynamic load balancing?

+ EagleEye + eagleeye@flashmail.com
+ Mon, 19 Feb 2001 09:30:26 -0600 +

+
+ +
I would love dynamic load balancing... just add another server to your
+cluster, and assign it a piece of the game world to take care of... perhaps
+that city area that just got really popular in the last few weeks...
+
+----- Original Message -----
+From: "Glaze" <viktor@glaze.se>
+To: <nel@nevrax.org>
+Sent: Monday, February 19, 2001 8:37 AM
+Subject: [Nel] Dynamic load balancing?
+
+
+> Hello,
+>
+> I have one "small" question and I hope this is the right place to ask it.
+I
+> was just wonder how (or if) you will solve the question of how to balance
+> the workload on the game servers, will you use some kind of dynamic load
+> balancing or have you opted for another approach.
+>
+> Viktor Godaly
+>
+>
+> _______________________________________________
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+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+>
+
+
+
+ + + + + + + + +
+

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