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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] snowballs is slow</TITLE>
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+ <H1>[Nel] snowballs is slow</H1>
+ <B>Vianney Lecroart</B>
+ <A HREF="mailto:lecroart%40nevrax.com"
+ TITLE="[Nel] snowballs is slow">lecroart@nevrax.com</A><BR>
+ <I>Fri, 9 Feb 2001 12:01:55 +0100</I>
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+<!--beginarticle-->
+<PRE>Yes, snowballs is slow because it s a prototype for a futur game.
+There s no optimisation and our game is planning to work with next computer
+generation.
+
+Anyway, you can increase the frame rate with changing the default value of
+the tesselation of the landscape and others variables.
+In the client.cfg, you have 2 variables:
+
+LandscapeTileNear = 50.000000;
+LandscapeThreshold = 0.001000;
+
+The first one is the distance, in meter, of the near algorithm, if you
+decrease the
+value (putting 10 for example) should increase the framerate.
+The second variable is the threshold of the tesselation of the landscape,
+you can
+increase the value to increase the frame rate (try 0.01 or 0.1 for example).
+of course,
+if you do that, there will be less details on the landscape.
+You can modify these 2 variables in realtime using chat commands. You just
+have to
+write:
+/setthre 0.1
+to set the LandscapeThreshold to 0.1
+/settilenear 10
+to set the LandscapeTileNear to 10
+when you change variables in realtime in the game, they are automaticaly
+store in the
+client.cfg so you don t have to do it again on next launch.
+
+With this, you can increase the framerate from 10 to 30 fps on a fast
+computer.
+
+On our computer, the frame rate is around 10-15fps with default value and we
+have:
+Athlon 750Mhz, 256Mb RAM, GeForce256 32Mb RAM.
+
+Another thing you have to know is that we use lot of processor time.
+If we change only the processor and put an Athlan 1Ghz, the framerate
+increase
+to 20fps. But if you put a GeForce2GTS, you ll see no difference in the
+frame rate.
+
+The fill rate of the 3d card isn't use a lot, you can try to put the
+resolution
+to 320*240 or 1600*1200 and you ll see that the framerate doesn t change a
+lot.
+
+Anyway, we know that snowballs is slow :-/
+
+Vianney Lecroart
+---
+lead network programmer / nevrax.com
+icq#: 6870415
+homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A>
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++&gt;+$ E+&gt;- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+----- Original Message -----
+From: &lt;<A HREF="mailto:david.belius@chello.se">david.belius@chello.se</A>&gt;
+To: &lt;<A HREF="mailto:snowballs@nevrax.org">snowballs@nevrax.org</A>&gt;
+Sent: Thursday, February 08, 2001 5:27 PM
+Subject: Re: [Snowballs] Runnign snowballs - Finally snowballs runs!
+
+
+&gt;<i> The font problem was because of how i compiled freetype.
+</I>&gt;<i> Now snowball runs!
+</I>&gt;<i> It looks very nice(especially the terrain) but it isn't very fast!
+</I>&gt;<i> I get below 10 fps on my 800 mhz Athlon with 128 mb ram and a GeForce256
+</I>&gt;<i> 32 MB DDR card(using detonator drivers) running win98se.
+</I>&gt;<i> Is this somethign wrong with my configuration or are there optimizations
+</I>&gt;<i> that haven't yet been made or something?
+</I>&gt;<i>
+</I>&gt;<i> /David
+</I>&gt;<i>
+</I>&gt;<i> _______________________________________________
+</I>&gt;<i> Snowballs mailing list
+</I>&gt;<i> <A HREF="mailto:Snowballs@nevrax.org">Snowballs@nevrax.org</A>
+</I>&gt;<i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/snowballs">http://www.nevrax.org/mailman/listinfo.cgi/snowballs</A>
+</I>
+
+</pre>
+
+
+
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