From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000173.html | 126 ++++++++++++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 pipermail/nel/2001-February/000173.html (limited to 'pipermail/nel/2001-February/000173.html') diff --git a/pipermail/nel/2001-February/000173.html b/pipermail/nel/2001-February/000173.html new file mode 100644 index 00000000..92afc180 --- /dev/null +++ b/pipermail/nel/2001-February/000173.html @@ -0,0 +1,126 @@ + + + + [Nel] snowballs is slow + + + + + + +

[Nel] snowballs is slow

+ Vianney Lecroart + lecroart@nevrax.com
+ Fri, 9 Feb 2001 12:01:55 +0100 +

+
+ +
Yes, snowballs is slow because it s a prototype for a futur game.
+There s no optimisation and our game is planning to work with next computer
+generation.
+
+Anyway, you can increase the frame rate with changing the default value of
+the tesselation of the landscape and others variables.
+In the client.cfg, you have 2 variables:
+
+LandscapeTileNear = 50.000000;
+LandscapeThreshold = 0.001000;
+
+The first one is the distance, in meter, of the near algorithm, if you
+decrease the
+value (putting 10 for example) should increase the framerate.
+The second variable is the threshold of the tesselation of the landscape,
+you can
+increase the value to increase the frame rate (try 0.01 or 0.1 for example).
+of course,
+if you do that, there will be less details on the landscape.
+You can modify these 2 variables in realtime using chat commands. You just
+have to
+write:
+/setthre 0.1
+to set the LandscapeThreshold to 0.1
+/settilenear 10
+to set the LandscapeTileNear to 10
+when you change variables in realtime in the game, they are automaticaly
+store in the
+client.cfg so you don t have to do it again on next launch.
+
+With this, you can increase the framerate from 10 to 30 fps on a fast
+computer.
+
+On our computer, the frame rate is around 10-15fps with default value and we
+have:
+Athlon 750Mhz, 256Mb RAM, GeForce256 32Mb RAM.
+
+Another thing you have to know is that we use lot of processor time.
+If we change only the processor and put an Athlan 1Ghz, the framerate
+increase
+to 20fps. But if you put a GeForce2GTS, you ll see no difference in the
+frame rate.
+
+The fill rate of the 3d card isn't use a lot, you can try to put the
+resolution
+to 320*240 or 1600*1200 and you ll see that the framerate doesn t change a
+lot.
+
+Anyway, we know that snowballs is slow :-/
+
+Vianney Lecroart
+---
+lead network programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+----- Original Message -----
+From: <david.belius@chello.se>
+To: <snowballs@nevrax.org>
+Sent: Thursday, February 08, 2001 5:27 PM
+Subject: Re: [Snowballs] Runnign snowballs - Finally snowballs runs!
+
+
+> The font problem was because of how i compiled freetype.
+> Now snowball runs!
+> It looks very nice(especially the terrain) but it isn't very fast!
+> I get below 10 fps on my 800 mhz Athlon with 128 mb ram and a GeForce256
+> 32 MB DDR card(using detonator drivers) running win98se.
+> Is this somethign wrong with my configuration or are there optimizations
+> that haven't yet been made or something?
+>
+> /David
+>
+> _______________________________________________
+> Snowballs mailing list
+> Snowballs@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/snowballs
+
+
+
+ + + + +
+

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