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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-February/000170.html | |
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diff --git a/pipermail/nel/2001-February/000170.html b/pipermail/nel/2001-February/000170.html new file mode 100644 index 00000000..6597e3a6 --- /dev/null +++ b/pipermail/nel/2001-February/000170.html @@ -0,0 +1,99 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Computer Arts Lab</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:novalis%40novalis.org"> + <LINK REL="Previous" HREF="000169.html"> + <LINK REL="Next" HREF="000173.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Computer Arts Lab</H1> + <B>Dave Turner</B> + <A HREF="mailto:novalis%40novalis.org" + TITLE="[Nel] Computer Arts Lab">novalis@novalis.org</A><BR> + <I>Thu, 08 Feb 2001 15:31:46 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000169.html">[Nel] Computer Arts Lab</A></li> + <LI> Next message: <A HREF="000173.html">[Nel] snowballs is slow</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#170">[ date ]</a> + <a href="thread.html#170">[ thread ]</a> + <a href="subject.html#170">[ subject ]</a> + <a href="author.html#170">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Carl Vilbrandt wrote: +</I>><i> +</I>><i> To all +</I>><i> +</I>><i> I have created in AutoCAD's extended entity data structure a Quake +</I>><i> entity. Each +</I>><i> AutoCAD / Quake entity as a unique name so I have a link between +</I>><i> AutoCAD +</I>><i> data and Quake data such that I can manipulate the precise CAD data +</I>><i> with the real +</I>><i> time Quake entities. I plan to create a CAD system that uses a real +</I>><i> time simulation +</I>><i> for visualization. +</I>><i> +</I>><i> I have been looking at other game 3D engines. Jet3D, Crystal 3D +</I>><i> +</I>><i> I have created very precise highly computational base 3D models of +</I>><i> temples in the +</I>><i> Aizu region of Japan for digital archival, historical purposes. I +</I>><i> studied with a master +</I>><i> temple builder of this region that has no apprentices and he is the +</I>><i> last temple builder +</I>><i> in this region. +</I>><i> +</I>><i> I want to setup historical server sites that allow users to visit the +</I>><i> historical sites +</I>><i> in this area via the internet. +</I>><i> +</I>><i> I would like to start a dev group in the Computer Arts Lab an join and +</I>><i> open source +</I>><i> 3D real time dev group. I am not quite sure where to begin. Does +</I>><i> anyone have any +</I>><i> suggestions or could offer some advice on where to start. +</I>><i> +</I>><i> <A HREF="http://www.u-aizu.ac.jp/~vilb/vilb.html">http://www.u-aizu.ac.jp/~vilb/vilb.html</A> +</I>><i> +</I>><i> -- +</I>><i> Carl Vilbrandt, MFA, Associate Professor +</I> +The big way to contribute to open source is to release under the GPL or +a BSD-style license your autocad->quake converter. I think there is a +Quake3->Crystalspace map converter, which is something that you might +want to consider when choosing an engine. + +This sounds like a great project - have fun! + +-- +-Dave Turner Stalk me: (215)-545-2859 +---------------------------------------------------------------------- +"It is said that it is the curse of the neophobe to always see the +symptoms as the disease, and to always make half measures" - Pug + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000169.html">[Nel] Computer Arts Lab</A></li> + <LI> Next message: <A HREF="000173.html">[Nel] snowballs is slow</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#170">[ date ]</a> + <a href="thread.html#170">[ thread ]</a> + <a href="subject.html#170">[ subject ]</a> + <a href="author.html#170">[ author ]</a> + </LI> + </UL> +</body></html> |