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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Computer Arts Lab</H1>
+ <B>Dave Turner</B>
+ <A HREF="mailto:novalis%40novalis.org"
+ TITLE="[Nel] Computer Arts Lab">novalis@novalis.org</A><BR>
+ <I>Thu, 08 Feb 2001 15:31:46 -0500</I>
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+<PRE>&gt;<i> Carl Vilbrandt wrote:
+</I>&gt;<i>
+</I>&gt;<i> To all
+</I>&gt;<i>
+</I>&gt;<i> I have created in AutoCAD's extended entity data structure a Quake
+</I>&gt;<i> entity. Each
+</I>&gt;<i> AutoCAD / Quake entity as a unique name so I have a link between
+</I>&gt;<i> AutoCAD
+</I>&gt;<i> data and Quake data such that I can manipulate the precise CAD data
+</I>&gt;<i> with the real
+</I>&gt;<i> time Quake entities. I plan to create a CAD system that uses a real
+</I>&gt;<i> time simulation
+</I>&gt;<i> for visualization.
+</I>&gt;<i>
+</I>&gt;<i> I have been looking at other game 3D engines. Jet3D, Crystal 3D
+</I>&gt;<i>
+</I>&gt;<i> I have created very precise highly computational base 3D models of
+</I>&gt;<i> temples in the
+</I>&gt;<i> Aizu region of Japan for digital archival, historical purposes. I
+</I>&gt;<i> studied with a master
+</I>&gt;<i> temple builder of this region that has no apprentices and he is the
+</I>&gt;<i> last temple builder
+</I>&gt;<i> in this region.
+</I>&gt;<i>
+</I>&gt;<i> I want to setup historical server sites that allow users to visit the
+</I>&gt;<i> historical sites
+</I>&gt;<i> in this area via the internet.
+</I>&gt;<i>
+</I>&gt;<i> I would like to start a dev group in the Computer Arts Lab an join and
+</I>&gt;<i> open source
+</I>&gt;<i> 3D real time dev group. I am not quite sure where to begin. Does
+</I>&gt;<i> anyone have any
+</I>&gt;<i> suggestions or could offer some advice on where to start.
+</I>&gt;<i>
+</I>&gt;<i> <A HREF="http://www.u-aizu.ac.jp/~vilb/vilb.html">http://www.u-aizu.ac.jp/~vilb/vilb.html</A>
+</I>&gt;<i>
+</I>&gt;<i> --
+</I>&gt;<i> Carl Vilbrandt, MFA, Associate Professor
+</I>
+The big way to contribute to open source is to release under the GPL or
+a BSD-style license your autocad-&gt;quake converter. I think there is a
+Quake3-&gt;Crystalspace map converter, which is something that you might
+want to consider when choosing an engine.
+
+This sounds like a great project - have fun!
+
+--
+-Dave Turner Stalk me: (215)-545-2859
+----------------------------------------------------------------------
+&quot;It is said that it is the curse of the neophobe to always see the
+symptoms as the disease, and to always make half measures&quot; - Pug
+
+</pre>
+
+
+
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