From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000170.html | 99 +++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 pipermail/nel/2001-February/000170.html (limited to 'pipermail/nel/2001-February/000170.html') diff --git a/pipermail/nel/2001-February/000170.html b/pipermail/nel/2001-February/000170.html new file mode 100644 index 00000000..6597e3a6 --- /dev/null +++ b/pipermail/nel/2001-February/000170.html @@ -0,0 +1,99 @@ + + + + [Nel] Computer Arts Lab + + + + + + +

[Nel] Computer Arts Lab

+ Dave Turner + novalis@novalis.org
+ Thu, 08 Feb 2001 15:31:46 -0500 +

+
+ +
> Carl Vilbrandt wrote:
+> 
+> To all
+> 
+> I have created in AutoCAD's extended entity data structure a Quake
+> entity.   Each
+> AutoCAD  / Quake entity as  a unique name so I have a link between
+> AutoCAD
+> data and Quake data such that I can manipulate the precise CAD data
+> with the real
+> time Quake entities.   I plan to create a CAD  system that uses a real
+> time  simulation
+> for visualization.
+> 
+> I have been looking at other game 3D engines.  Jet3D, Crystal 3D
+> 
+> I have created very precise highly computational base 3D models of
+> temples in  the
+> Aizu region of Japan for digital archival, historical purposes.  I
+> studied with a master
+> temple builder of this region that has no apprentices and he is the
+> last temple builder
+> in this region.
+> 
+> I want to setup historical server sites that allow users to visit the
+> historical sites
+> in this area via the internet.
+> 
+> I would like to start a dev group in the Computer Arts Lab an join and
+> open source
+> 3D real time  dev group.  I am not quite sure where to begin.  Does
+> anyone have any
+> suggestions or could offer some advice on where to start.
+> 
+> http://www.u-aizu.ac.jp/~vilb/vilb.html
+> 
+> --
+> Carl Vilbrandt, MFA, Associate Professor
+
+The big way to contribute to open source is to release under the GPL or
+a BSD-style license your autocad->quake converter.  I think there is a
+Quake3->Crystalspace map converter, which is something that you might
+want to consider when choosing an engine.  
+
+This sounds like a great project - have fun!
+
+--
+-Dave Turner                                 Stalk me:  (215)-545-2859  
+----------------------------------------------------------------------
+"It is said that it is the curse of the neophobe to always see the 
+symptoms as the disease, and to always make half measures" - Pug
+
+
+ + + + + + +
+

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