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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Max Bezier Patches
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+ <H1>[Nel] Max Bezier Patches
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+ <B>Nel List
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+ <A HREF="mailto:nel%40nevrax.org"
+ TITLE="[Nel] Max Bezier Patches">nel@nevrax.org
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+ <I>Tue, 25 Dec 2001 08:45:26 -0800</I>
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+<PRE>
+&gt;<i> Unfortunately there appears to be no information whatsoever on the
+</I>&gt;<i> interconnectivity of the patches. Therefore, I can either add
+</I>&gt;<i> some complex
+</I>
+If these are Bezier patches, then the outer control points (the four
+corners) will be shared with the neighbours; two corners per
+neighbour. This seems to me to be equivalent to finding adjacent
+triangles using shared edges, which certainly isn't complicated math
+(although the simplest implementation takes O(n^2) time).
+
+
+
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