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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-December/000820.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-December/000820.html b/pipermail/nel/2001-December/000820.html new file mode 100644 index 00000000..786764b4 --- /dev/null +++ b/pipermail/nel/2001-December/000820.html @@ -0,0 +1,113 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] open source MMORPG and hacks/cheats question (probably off topic)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:alfred%40mazuma.net.au"> + <LINK REL="Previous" HREF="000819.html"> + <LINK REL="Next" HREF="000822.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] open source MMORPG and hacks/cheats question (probably off topic)</H1> + <B>alfred</B> + <A HREF="mailto:alfred%40mazuma.net.au" + TITLE="[Nel] open source MMORPG and hacks/cheats question (probably off topic)">alfred@mazuma.net.au</A><BR> + <I>Sun, 16 Dec 2001 22:20:56 +1100</I> + <P><UL> + <LI> Previous message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> Next message: <A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#820">[ date ]</a> + <a href="thread.html#820">[ thread ]</a> + <a href="subject.html#820">[ subject ]</a> + <a href="author.html#820">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>I have nothing to do with the nevrax team but I know the answer to this. +To put it simply, there is not security in obscurity. The protection +isn't in the alogrithm, its in the "secret" that is shared. This axiom +has been proved time and again, just look at the troubles windows has +with its codebase... The lack of published source code ain't helping them. + +I am not sure what security model nel will adopt but there are many to +choose from and none suffer from the openness of the protocol. You could +sign the client binaries with a public/private key pair. This stops +trivial hacks. You would also run a secure game server which does bounds +checking on the input, this stops obvious hacking. You can also encrypt +the client->server data stream. Fundamentally you are in trouble because +the client is a generalised computing machine which the user has +complete control over, if they have the machine code they can crack it, +but you can make it damn hard. You can also make any hack shortlived by +having dynamic binaries. The open source nature of nel only makes it +more secure as any flaws or bugs in the implementation will be spotted +and solved, rather than being exploited (many eyes make bugs shallow). + +:<i>) +</I> + + + +Alexander Denisov wrote: + +><i> Hi to everybody, I think this is my first time posting on the mailing list. +</I>><i> +</I>><i> I was thinking lately about GPL/open source discussion, and one question +</I>><i> still bothers me: hacks and cheats in MMORPG. +</I>><i> +</I>><i> I have seen a couple of times when hacks/cheats ruined great games +</I>><i> (and I do believe that Nevrax is doing a very good game), since online +</I>><i> gameplay is very sensitive to such things. +</I>><i> +</I>><i> By publishing source code of the game, isn't it like giving a "green light" +</I>><i> to hackers? Are there any ways +</I>><i> somehow to prevent (or at least try to prevent) hacks and cheats, even if +</I>><i> hacker +</I>><i> knows the source code? Can the game company keep the network part of their +</I>><i> game in secret +</I>><i> (though I don't see how, since its clearly using NeL in this case). +</I>><i> +</I>><i> I appologise if my question is completely unrelated to NeL and Nevrax game, +</I>><i> since all the details are kept in secret, but I think that this is very +</I>><i> important question. +</I>><i> +</I>><i> By the way, thanks for the great engine! (though I'm still trying to compile +</I>><i> it) +</I>><i> +</I>><i> Alex +</I>><i> +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +-- +Alfred Reynolds +<A HREF="mailto:alfred@mazuma.net.au">alfred@mazuma.net.au</A> + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000819.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> Next message: <A HREF="000822.html">[Nel] open source MMORPG and hacks/cheats question (probably + off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#820">[ date ]</a> + <a href="thread.html#820">[ thread ]</a> + <a href="subject.html#820">[ subject ]</a> + <a href="author.html#820">[ author ]</a> + </LI> + </UL> +</body></html> |