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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Landscapes without 3DSMax</TITLE>
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+ <H1>[Nel] Landscapes without 3DSMax</H1>
+ <B>Cyril 'Hulud' Corvazier</B>
+ <A HREF="mailto:corvazier%40nevrax.com"
+ TITLE="[Nel] Landscapes without 3DSMax">corvazier@nevrax.com</A><BR>
+ <I>Thu, 13 Dec 2001 15:13:03 +0100</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi Paul,
+
+&gt;<i> I'm wondering if there's a way to build landscapes without 3D Studio Max.
+</I>&gt;<i> That's some pricey software just to do level editing. Is anything
+</I>&gt;<i> available, or being worked on? Or am I going to have to learn how to
+</I>&gt;<i> rewrite the max plugins for Blender?
+</I>
+The NeL 3d library has several user level.
+
+Using the user interface (all u_headers.h in the 3d lib) of the library, you
+can only
+load and display a landscape. This level is used by the game developper to
+abstract
+the game engine from the technology implementation.
+
+Using the 3d lib at lowlevel (all the others header files) allow you to
+quilckly create patches and
+landscape zones. It is really simple to export some bezier quad patches from
+Blender
+(does blender have bezier patches ?) into a .zone file using a small plugin.
+Simple C++ classes
+are provided to &quot;Builb&quot; the &quot;.zone&quot; c++ objects. Then serialisation is used
+to save them
+in binary files.
+
+The hardest part is the patch painter that allow you to paint tiles, vertex
+color and
+displacement map over the landscape zone patches. At nevrax, this is done by
+the artists using
+a 3dsmax plugin (nel_patch_paint). If you can't use 3dsmax, you can perhaps
+generate
+the painting or rewrite a little ingame zone painter or why not, a blender
+painter plugin...
+You have to know that the painter algorithm that put tiles over the
+landscape is not trivial at all.
+If you are short on time, a good solution is to generate painting, as most
+of the heightfield
+landscapes do.
+
+The postprocess to weld the zones together and compute the lighting will
+stay the same
+as far as you generate &quot;.zone&quot; files.
+
+&gt;<i>
+</I>&gt;<i> Paul
+</I>&gt;<i>
+</I>&gt;<i> _______________________________________________
+</I>&gt;<i> Nel mailing list
+</I>&gt;<i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A>
+</I>&gt;<i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A>
+</I>&gt;<i>
+</I>
+
+</pre>
+
+
+
+
+
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