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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] NeL Status Update?</TITLE>
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+ <H1>[Nel] NeL Status Update?</H1>
+ <B>Dim Segebart</B>
+ <A HREF="mailto:zager%40teleaction.com"
+ TITLE="[Nel] NeL Status Update?">zager@teleaction.com</A><BR>
+ <I>Thu, 19 Apr 2001 14:55:25 +0200</I>
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+<PRE>E&gt; My game project has gotten to the point where I am ready to start putting the world together, and doing some logic/AI scripting and such. The problem is, I have no idea how the data structure
+E&gt; works for NeL, and we still have no access to the 3D Studio plugin that NeL needs for it's textures.
+
+E&gt; Is there any way I can get an ETA on that 3DS plugin, and detailed documentation of how to structure the data for my world, so NeL will work with it?
+
+As I noted earlier, IMHO the best solution for all of us, will be open
+format of NeL's data files and accompanying stuff. In such a case we
+will be free to write converters from our favorite 3D tools XYZ to the NeL
+format. But I can predict changes in format of NeL files to extend the
+current set of features. Just like DWG file format was always closed
+to the most of us and was subject of permanent changes, DXF file format was opened to everyone, so I'm
+offer not too stick to the current implementation of NeL's binary file
+format, but just invent some formal data format which will be the same for NeL as DXF
+is for DWG (let's name it NFF - NelFileFormat). In such a case Nevrax team create translator
+from NFF to the internal representation and the people outside the
+Nevrax create translator from format XYZ to the NFF. With addition of
+new features and other format changes Nevrax make changes to the
+NFF2INTERNAL and we make changes to the XYZ2NFF As a consequence of
+such a decision Nevrax will be free to change internal stuff without
+breaking users world's data and users always can store their data in
+some intermediate format. Just imagine the situation. Nevrax add new
+really cool features to the game and release new internal file format
+with new release of engine. What happen with users worlds which are
+incompatible with new version ? I think you may guess ;)
+But if along with a new version Nevrax will release a new version of
+converter NFF2INTERNAL the problem will be solved. This converter takes
+care about all internal changes and user's data will be on-line again
+within short period of time.
+
+What's about standard XML as a basement? :)
+
+--
+Dim Segebart
+
+PS. May be I'm completely wrong and Nevrax team has a better
+solution?
+
+
+
+</pre>
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